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2 Actions instead of 1 Action+Movement

Discuss new Rules for HeroQuest.

2 Actions instead of 1 Action+Movement

Postby Sotiris » October 26th, 2014, 5:09 am

2 Actions instead of 1 Action+Movement. I use it in my homebrew campaigns (tougher quests).
A hero on his turn may perform 0-2 different actions:
- movement
- attack
- cast a spell
- treasure search
- trap/s.door search
- trap disarm

Has anyone tried this?
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Re: 2 Actions instead of 1 Action+Movement

Postby knightkrawler » October 26th, 2014, 5:26 am

For one quest, yes.
Makes for a faster game if that's what you want. E.g., searching for trap and then disarming it or searching for treasure and secret doors saves quite a few rounds and turns.
But Heroes become overpowered when you play all other rules vanilla, I suppose.

I would definitely exclude Attack + Cast a spell as an option for this from the get go. That's the very first thing that comes to mind.
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Re: 2 Actions instead of 1 Action+Movement

Postby artisturn » October 26th, 2014, 12:45 pm

I would do the search for traps and secret doors to save time.

But the casting and attacking on the same time would make the Heroes too powerful. Imagine what a powerhouse character the Elf would become being able to cast and attack on the same turn.

Now I was considering letting Goblins move,attack and move. Some one here on the forum made that suggestion in a different thread,and I thought that was a great idea to use once We finish the main quest book.
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Re: 2 Actions instead of 1 Action+Movement

Postby mitchiemasha » October 26th, 2014, 1:31 pm

Goblins... M-A-M YESSSS! slippery lil buggers they are. Chasing a goblin that keeps getting a sly dig in up a hall way can make for so much fun on those dice rolls. Try it, you'll see, it doesn't always happen right but when it does!


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Re: 2 Actions instead of 1 Action+Movement

Postby Gold Bearer » October 26th, 2014, 3:55 pm

Interesting, I might give this to my halfling.

artisturn wrote:But the casting and attacking on the same time would make the Heroes too powerful. Imagine what a powerhouse character the Elf would become being able to cast and attack on the same turn.
He only gets three spells and he'd only be able to do it if he doesn't move.
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