knightkrawler wrote:Jafazo wrote:I would return artifacts at a MUCH slower rate if even at all. Those can be the price for dying.
Only those that are needed for specific tasks, probably.
But the players knowing they have to find those again and WILL makes for some boredom during the quests building up to that where they need these artifacts.
That's why I prefer letting them keep those and sending Heroes into the first quest with nothing on them but a 2 AD weapon assigned to the hero type.
Artefacts that are not required but just add fluff are lost. Period. There are many artefacts in the game, and there's likely a border of value to each individual piece if each Hero struts around with four artefacts.
I strive to keep the individual values of artefacts as unique enhancements to stats that you cannot have any other way (like plate armor without movement penalty: Borin's Armor). Dying means losing those. As a Hero you now begin finding others and tactically adjusting your play until you play again.
Of course it's a no-brainer to let a new party re-play the same quest with some twists. It's in the rules and intuitively the right thing to do.
That finding artifacts again would become boring is a matter of opinion. Done right, I feel the adventure could be lots of fun.
The suggestion I provided was one of many. No single method for handling a party wipe is the 'best' or 'right' solution, none, not even mine. We could even argue that having players replay the same quest over with tweaks isn't a no brainer and that instead, they shouldn't be allowed to replay the quest period. If they failed to kill the Witch Lord, the end, the Witch Lord won... suck it up. Next quest! I try to encourage the diversities, not just press my method against anyone else's. In my post I did specify that artifacts would basically be lost, but I wouldn't keep heroes from ever finding another Borin's armor. The armor would reappear, but way later. By letting heroes request a chance to recover lost artifacts, I'm being lenient, but even if I allowed that I might require one new quest per artifact being recovered. 'Work for it ya bums!' It just gives me an excuse to write out another quest anyway and my creativity knows no bounds. 'Upon defeating you, Zargon distributed your artifacts to his minions with plans to strengthen his armies and lead a final assault against the forces of good! Your efforts to recover what was yours will further cripple the armies of darkness in the coming wars. Truly, Heroes, you have learned much since the days of your first Trial."
I could even spit out a reason to let Heroes keep EVERYTHING they had and simply, try again. "Mentor casts a powerful spell and returns the Heroes fallen bodies to his tower where he resurrects them to fight and try again." Or maybe the following as the default GAME OVER display to ANY quest Heroes Mass Wipe within, "Alas, the efforts of Morcar's chosen Heroes have failed and thus, Zargons forces have advanced without challenge. Before the world could be plunged into chaos Morcar is forced to intervene. Regrettably, he channels a great power from Loretome and the hands of time are turned. Heroes regain all their lost equipment and live to fight another day, but at what cost?"
Boom, tough actin' tanactin.
- Flex -
ACHOO! Snot hard.... snot that hard
Goblin-King wrote:Besides the Spirit Blade, are there even any other artifacts that are "needed" for anything in the official quests?
In the official quests, probably not, but the Hero Quest game system stems beyond the official quests unless you have a habit of replaying the official quest book over, and over.... and over. It's not hard to consider that within one of these custom quests, a seemingly useless artifact could be given a much more important role.
Unless you specify your version I'm going by the US rules.