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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
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Gold Bearer wrote:Hmm, I see. What if you know yourself and your enemy but they know themselves and you? You can't both win.


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"3? How do I get them back?"
"Don't tell me your out of potions too?"
"Me found haf fild flask, but me drink it."
HA Ha Ha Ha HA!!!




I'd need a clear way of ruling that one though. What's desperite? One monster left in the room, that could work well.cynthialee wrote:Monsters should only open doors for back up when they are in desperate need. {monsters are glory hounds}
Good shout, maybe certain cowardly type monsters (like goblins) could be allowed to go to other places to open doors.cynthialee wrote:Monsters only open doors in the same room or hallway they are in. {taking the time to go 2 rooms away to get back up would be seen as running from battle}
Yea, it could lead to a chain reaction of opening every door on the board. That would be quite funny though. I think three types of monsters should do the trick. One type (including undead) can't open doors. One type can open doors if they're the last monster in that room or corridor. One type can always open doors. Could be a really nice way of making lesser monster a different kind of threat.cynthialee wrote:Monsters in the room that was just opened go into the room or hallway that called for back up. They may not open a door in this room as they are charging into battle into the other room or hallway. Villains are likely to do as they please in regards to doors. {so if they find a villain and he is under-powered, he just might open every door he can to swarm the heroes with the minions of chaos.}
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