Schmidt wrote:Thantos wrote:
And a long dead Knight.
Will he take up 2 squares? Ba-dap-chi
That might be a stretch.
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Schmidt wrote:Thantos wrote:
And a long dead Knight.
Will he take up 2 squares? Ba-dap-chi

Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
chaoticprime wrote:Schmidt wrote:Thantos wrote:
And a long dead Knight.
Will he take up 2 squares? Ba-dap-chi
That might be a stretch.


knightkrawler wrote:chaoticprime wrote:Schmidt wrote:Thantos wrote:
And a long dead Knight.
Will he take up 2 squares? Ba-dap-chi
That might be a stretch.
Make it a Dead Halfling Knight, then.





chaoticprime wrote:Also, Heroquest desperately needs a scoring system like Dark World and Space Crusade. Point values could be painted on the bottoms, and players could scalp-hunt.


Big Bene wrote:A corpse (at least of a humanoid creature) is certainly not enough of an obstacle to completely block a corridor. Standing on the same square should be allowed. This also makes for simpler looting rules - a character would have to stand on the same square as the corpse in order to loot it, as opposed to an "adjactant" square, which always give room for interpretation.



I disagree. A (again, humanoid) corpse is distictly smaller than a table, especially a bigass HQ table. Point is not if a character can fight from the top of something (this is a completely other subject - it would add realism, but then again, HQ is not a simulation but a boardgame), but if a character can move over or around something without efford. You can step over a corpse without slowing down, wich is not the case with a table, unless you are into parkour. Standing on the same square is of course not meaning standing on the corpse but over it, or so closely beside it that you fit on the same square, just as a mini can pass a square containing another mini as long as the player of that mini allows it.chaoticprime wrote:Corpses should block squares, because tables do. I know for a fact that I can fight from the top of a table, especially a bigass HQ table.
Well, they have a point here, I think. As long as it is simple and fits into the overall HQ style, I'm all for introducing a storing system, and to use the actual minis for this seem both simple and stylish to me.chaoticprime wrote:Also, I brought up the desperate need for a scoring system because my players pretty much told me that if they didn't get something to show for playing the game, we can't play it instead of D&D.


chaoticprime wrote:Corpses should block squares, because tables do. I know for a fact that I can fight from the top of a table, especially a bigass HQ table. That said, the game board was not designed with the kind of space required to be able to simply fill up random squares every few minutes. I love the idea of the board being covered by corpses, though. Shows effort.
Also, I brought up the desperate need for a scoring system because my players pretty much told me that if they didn't get something to show for playing the game, we can't play it instead of D&D.


chaoticprime wrote:Also, Heroquest desperately needs a scoring system like Dark World and Space Crusade. Point values could be painted on the bottoms, and players could scalp-hunt.


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