Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
MrBigB wrote:One example I thought of was maybe somewhere in each lead there is info that "unlocks" some small hidden room/area in a later mission that's only available if the coorisponding lead was completed. Nothing huge or complex, just a little bonus for those who follow more then one lead









gootchute wrote:I still stand by my assertion that the separate leads should be sets of shorter quests with no trip to town until the lead is completed.



Sjeng wrote:Actually, Kellar's Keep has a quest where you can exit via 2 doors, each leading to a different follow up quest. I played both, but this is not unheard of in HQ.
But if we make it clear that this is the player's choice, then everyone happy, right?
gootchute wrote:Limited branching quests, as seen in current incarnations, would be neat as described by others. But for this project I don't think the heroes should be able to simply disregard a set of 5 quests on a whim. I thought the original idea was to give the heroes the choice of what order to follow the leads in, rather than which ones to skip... am I right?







Return to HQ25th Brainstorming
Users browsing this forum: No registered users and 2 guests