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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
fasty wrote:
- Is a monster forced to defend himself? I mean, if the monster is attacked, is Zargon forced to roll the dices to defend him or he can let the attacks be successful?
And is Zargon allowed to attack a hero controlled by him (i.e. through the "Command" spell) using a monster?
drathe wrote:
- Zargon should roll defence for all attacks against monsters. There's no reason why Zargon cannot attack a Hero that is being controlled, but the Hero will roll defence.





Sotiris wrote:I never touch a hero's figure or his dice rolls. I just command him "use your sleep spell against the Barbarian and then roll your movement dice to come here between my chaos warriors"


drathe wrote:Sotiris wrote:I never touch a hero's figure or his dice rolls. I just command him "use your sleep spell against the Barbarian and then roll your movement dice to come here between my chaos warriors"
Same. It's more fun commanding them to do it themselves.

fasty wrote:Good evening to everyone!
fasty wrote:- if the chaos spell "Command" is succesfully casted on a Hero owning magic powers (ex. Elf or Magician), is Zargon allowed to use their magic powers too? Can he open doors?
They can avoid getting controlled by Zargon by rolling dices as soon as the spell is casted during Zargon's turn, right?
fasty wrote:- The Witch Lord can be attacked by the Spirit Blade only using three attack dices, is that correct?
fasty wrote:Then I have a couple of questions that might seem stupid, but I haven't found anything about these in the rulebook:
_ can monsters escape from the dungeon going on the Stairs Tile?
fasty wrote:Thanks to anyone who will be patient enough to answer to this weird newbie!



Daedalus wrote:..Commanding a Hero to cast Pass Through Rock and stranding him in the solid rock of a shaded region of the Quest Map would be less nice.![]()


Sotiris wrote:Daedalus wrote:..Commanding a Hero to cast Pass Through Rock and stranding him in the solid rock of a shaded region of the Quest Map would be less nice.![]()
I think Zargon cannot do this, as a monster never opens doors or explores new areas. He may only use it if both sides of every wall are explored.
If moving him into "unknown" is like exploring. That's just my opinion.

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