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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby mikemacdee » October 30th, 2013, 3:41 am

(The bonus was only one turn, but I'll letcha have the second roll for the sake of time.)

Kili, turn 45:
Kili finally rejoins his comrades! But he'll have to specify who he's giving the hammer to.

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Re: The Manse Macabre (in progress)

Postby Big Bene » October 30th, 2013, 6:36 pm

If I had a hammer...
mikemacdee wrote:Giving Items
A hero may freely pass any of his items to another hero on his turn, if that hero is in line of sight. Items can only pass from the active hero to an inactive one, not vice-versa.
Daedalus wrote:"Hurgar...(puff)...here...(puff)...borrow me hammer and break down the wall."
I'll take that as a "Mr. Hurgar, tear down this wall!".
Hurgar prepares fer a first blow, hoping the spellmumblers will arrive before whatever hides behind da wall is free.
"Attack":
Big Bene rolled 3 6-sided dice:
6, 2, 5
dunno what dat means fer a wall...
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby Daedalus » October 30th, 2013, 11:10 pm

Can Kili have the hammer back while it is still your turn? Next turn should work, as well.
..
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Re: The Manse Macabre (in progress)

Postby mikemacdee » October 31st, 2013, 12:13 am

(Hurgar can't give back the hammer this turn, since he'd have to equip it to use it. He can give it back on his next turn.)

Hurgar, turn 45:
With one mighty swing, Hurgar scores a direct hit against the wall, smashing it away!

(Hurgar can still move, but his attack is used.)

Image

Beyond the wall is a crude, unmarked tomb the size of a small closet, containing an ancient wooden trunk...and the embalmed husk of the undying Florentine Martense. His bare chest is covered from neck to navel in glowing runes, carved directly into his leathery flesh. The creature stares back at his savior with black, soulless eyes welling with ancient hunger.

Florentine immediately begins to lurch forward...


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » October 31st, 2013, 8:11 am

mikemacdee wrote:containing an ancient wooden trunk...and the embalmed husk of the undying Florentine Martense


does Florentine have normal Mummy stats or special stats?

Just thought we should know before attacking as we are rolling for monster defence at the same time....
Last edited by The Road Warrior on October 31st, 2013, 11:21 am, edited 1 time in total.
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Re: The Manse Macabre (in progress)

Postby Big Bene » October 31st, 2013, 8:59 am

mikemacdee wrote:With one mighty swing, Hurgar scores a direct hit against the wall, smashing it away!
(Hurgar can still move, but his attack is used.)
Dat was unexpected!
Thought a wall would hav more dan one point o' "health"...
Movement
Big Bene rolled 2 6-sided dice:
5, 4
Hurgar moves one step north, one east, so ta make room fer da spellmumblers, should they wish ta attack.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » October 31st, 2013, 5:40 pm

Hurgar, turn 45 (cont'd):
Hurgar stares at the warhammer in shock, suddenly realizing it, too, is enchanted: it deals an extra body point of damage to stone objects when it hits!

Then he remembers the scary rune-mummy and backs off, clearing a path for the spellcasters.

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Re: The Manse Macabre (in progress)

Postby The Road Warrior » November 1st, 2013, 11:07 am

Caranthir Movement:
The Road Warrior rolled 2 6-sided dice:
1, 4
(Completely irrelevant :!: )

Caranthir moves 2 squares to the space behind Kili and prods him in the back

'I have something special for you.. that is, if you want it'
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Re: The Manse Macabre (in progress)

Postby mikemacdee » November 1st, 2013, 7:31 pm

Caranthir, turn 45:
Caranthir creeps up behind the troll slayer and sexually harasses him.

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Re: The Manse Macabre (in progress)

Postby The Road Warrior » November 2nd, 2013, 5:27 pm

Are we waiting for Eddy to do something spectacularly heroic?
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