Here i a list and stats of my own wretched hive of scum and villainy. These are based on the figures I have on hand.
Statistic Key:Type (miniatures from game or line it was taken from; see below) Coin Draw
Movement, Attack Dice, Defense Dice, Body Points, Mind Points
Basic weapons issued
Basic armor issued
Special rules
Armament Options (roll a Combat Die by group/encounter to see how they are armed)
Miniature types: HQ = Hero Quest; DS = Dragon Strike; DW = Dark World; BM = Battle Masters; WHQ = Warhammer Quest; MH = Mordheim; RP = Ral-Partha; RM Reaper Miniatures; LR = Lords of the Rings; Un = Unknown game or line.
Special rule notes:Large: They take-up 1x2 or 2x2 spaces, and the 2x2 creatures can only have halfway in narrow corridors or doorways. Regardless of size, they are too big to allow other figures to move passed in such passages.
Undead: Immune to all mind-effecting spells like Sleep and Command, as well as Poison damage. Undead use their Mind Points to resist Divine attacks and spell effects.
Gaze Attack: As an action, the monster can effect one hero or ally it can see, as noted it the monster's description. The victim is allowed to resist by rolling CDs equal its MP score, with a singe WS braking the effect.
Poison Damage: This damage cannot be recovered by healing potions or spells. Only Antitoxins can recover this type of damage.
Mounted: The monster is mounted on an animal, and is counted as single figure. They count as large creatures. When defeated, the animal dies, but the rider gets back on its feet. The victorious Hero is awarded the Coin Draw, and the dismounted monster will sill leave a normal Coin Draw when defeated.
Rusted Gear: Weapons and armor are too rusted and rotten to be used by Heroes.
Evil Gear: Weapons and armor are too corrupted by evil to be used by Heroes.
Grapple: If a monster hits with two attacks on the same target, the victim is held until the Hero brakes free by rolling CD equal to the Hero's starting AD. If a Hero rolls a WS, he brakes free. When held, the monster may, as an action, may attack with a number of CDs as noted in the description, and the hero cannot roll to defend.
Packleader/Bandleader: If there are 6 or more monsters (or 3, for larger ones) of the same type in a given room, then one of them is a Packleader or Bandleader. Packleaders have +1MP, can cast 1 Chaos spell and are worth an extra Coin Draw. Bandleaders only have +1MP.
Swarm: Any number of swarming creatures my pile into a single square, and may freely move through occupied spaces. Use a single figure to represent the swarm, and a micro die (about 5mm) to note their number. They can only attack a figure in the square they are in, and they attack and are attacked as a single creature. Up to 6 creatures may attack a single figure - even if the square has more then 6 of them on it - and they will cling to the target until they are all dead (move the figure and die to the Hero or Monster Card). For every extra creature in the swarms adds +1AD to the base AD roll, and for each hit scored on a swarm kills a single creature. So a full size Giant Rat swarm have 6AD, 1DD and 6BP.
HumansNoncombatant person (villagers, slaves, captives, etc) (various) 0
8, 1, 1, 1, 1
Knife
None
None
Pitchforks (1AD, diagonal)
Meat cleaver (2AD)
Meat cleaver (2AD)
Artillery Crewmen (BM) 1
8, 1, 1, 1, 2
Dagger
None
None
Ramrod (as
Staff)
Shortsword and Buckler
Ramrod (as
Staff)
Skirmisher (MH) 1
8, 2, 2, 1, 2
Shortsword, shortbow and dagger
Buckler shield (1DD vs range attacks)
Optional: Bandleaders have 3MP.
Archer/Arbalist (BM, MH) 2
7, 2, 1, 1, 2
Shortsword (2AD)
None
Optional: Bandleaders have 3MP.
Shortbow (2AD)
Crossbow (3AD)
Longbow (4AD)
Man-at-Arms (BM, MH) 2
6, 2, 2, 1, 2
Shortsword
Chainmail
Optional: Bandleaders have 3MP.
Broadsword and shield (3AD; 3DD)
spear and shield (3AD, diagonal; 3DD)
battleaxe (4AD)
Knight (Un) 3
4, 2, 3, 2, 3
Shortsword (2AD)
Platemail
Optional: Bandleaders have 4MP.
Broadsword and shield (3AD; 3DD)
Longsword and shield (3AD, diagonal; 3DD)
Greatsword (4AD, diagonal)
Mounted Knight (BM) 2
8, 4, 4, 2, 3
Lance
Platemail and shield
Mounted (Knight)
Lord Knight (Un) 5
4, 2, 4, 3, 3
Shortsword (2AD)
Platemail
Optional: Bandleaders have 4MP.
Broadsword and shield (3AD; 3DD)
Longsword and shield (3AD, diagonal; 3DD)
Greatsword (4AD, diagonal)
Mounted Lord Knight (BM) 3
8, 4, 5, 2, 3
Lance
Platemail and shield
Mounted (Lord Knight)
Elves, Dwarves & HaflingsElf (Un) 3
9, 2, 2, 2, 3
Spear, Shortsword, shortbow and dagger
Shield
Cast 2 spells, camouflaged (3DD in forests). Optional: Packleaders have 3MP and 3 spells.
Dwarf (Un) 4
5, 2, 3, 3, 3
Hand axe
Chainmail and helmet
Optional: Bandleaders have 4MP.
Hand axe and shield (2AD; 4DD)
Broadsword and shield (3AD; 4DD)
Battle axe (4AD)
Halfling (LR) 1
7, 1, 1, 1, 2
Dagger
None
Small (3DD vs large opponents), Camouflaged (3DD in forests). Optional: Bandleaders have 3MP.
Hand Weapon with buckler shield (2AD; 2DD vs melee attacks; roll again)
--
Shortsword
--
hand axe
--
spear (diagonal)
Range weapon (roll again)
--
Slings (1AD)
--
Shortbow (2AD)
--
Slings (1AD)
broadsword (3AD)
Goblinoids:Goblins (HQ, BM DW) 1
10, 1, 1, 1, 1
Dagger
None
Optional: Packleaders have 2MP
Hand Weapon with shield (2AD; 2DD; roll again)
--
Shortsword
--
hand axe
--
spear (diagonal)
Range weapon (roll again)
--
Slings (1AD)
--
Shortbow (2AD)
--
Slings (1AD)
broadsword (3AD)
Wolfrider (BM) 1x5
12, 3, 2, 2, 1
Spear
Shield
Mounted (Goblin with shortsword) Optional: Packleaders have 2MP
Orc (HQ, DW, WHQ) 2
8, 2, 2, 1, 2
Shortsword
Chainmail
Optional: Packleaders have 3MP.
Hand weapon and shield (3AD; 3DD; roll again)
--
Broadsword
--
Longsword (diagonal)
--
Broadsword
Range weapon (roll again)
--
Shortbow (2AD)
--
Crossbow (3AD)
--
Longbow (4AD)
Two-handed weapon (roll again)
--
Halberd (3AD, diagonal)
--
Battleaxe (4AD)
--
Greatsword (4AD, diagonal)
Black Orc (WHQ) 3
8, 2, 2, 2, 2
Shortsword
Chainmail
Optional: Packleaders have 3MP.
Hand weapon and shield (3AD; 3DD; roll again)
--
Broadsword
--
Longsword (diagonal)
--
Broadsword
Range weapon (roll again)
--
Shortbow (2AD)
--
Crossbow (3AD)
--
Longbow (4AD)
Two-handed weapon (roll again)
--
Halberd (3AD, diagonal)
--
Battleaxe (4AD)
--
Greatsword (4AD, diagonal)
Fimir/Bruteman (HQ, DS Bugbear) 3
6, 3, 3, 2, 3
Broadsword
Plates
Optional: Packleaders have 4MP.
Battleaxe (4AD)
Longsword and shield (3AD, diagonal; 4DD)
Greatsword (4AD, diagonal)
Orc Shaman (WHQ) 4
8, 2, 2, 2, 4
Shortsword and magic staff.
None
4 Chaos spells
Orc Warlord (WHQ) 4
8, 3, 4, 3, 3
Broadsword and hand axe.
Platemail and helmet
None
The UndeadSkeleton (HQ, DW, MH) 0
6, 1, 1, 1, 1
Bone club
None
Undead, +1DD vs ranged attacks, rusted gear.
Hand weapon and shield (2AD; 2DD; roll again)
--
Shortsword
--
Hand axe
--
Spear (diagonal)
Scythe (3AD, diagonal)
Shortbow (2AD, range)
Zombie (HQ, MH) 0
5, 2, 3, 1, 1
Rusted tools
Thick hide
Undead, rusted gear
Ghoul (Un) 0
5, 2/2, 3, 2, 1
Claws
Thick hide
Undead, grapple (1CD)
Tomb Guard (DS, WHQ, RP) 0
6, 3, 3, 2, 2
Scythe/halberd (diagonal)
Rusted plates
Undead, rusted gear
Mummy (HQ, DW) 1x5
4, 3, 4, 2, 3
Diseased hands
Thick wrappings
Undead, rusted gear
Specter (DW, Un) 0
2d, 2, 3, 1, 3
Chill
None
Undead, ethereal form (as Vail of Mist and Pass Through Rock), Chill attack effects target's MP, with no defense.
Vampire (WHQ, MH) 6
8, 3, 5, 4, 6
Broadsword, scythe or halberd
None
Fly, undead, casts 6 Chaos spells, only harmed by Holy attacks, turn to vermin (as Vail of Mist; cannot attack), Gaze Attack (victim can move or act).
Mounted Vampire (WHQ, MH) 2
8, 4, 4, 2, 6
Broadsword
None
Undead, mounted (Vampire), casts 6 Chaos spells, Gaze Attack (victim can move or act).
Lich (WHQ) 5x5
0, 2, 6, 4, 8
Staff
Magic robes and auras
Undead, casts 8 Chaos spells (always have Summon Undead), only harmed by Holy attacks, evil gear.
Lich Lord (RM Grim Reaper) 6x5
6/8, 4, 6, 5, 8
Chaos Blade
Magic robes and auras
Fly, undead, casts 8 Chaos spells (always have Summon Undead; may cast this twice), only harmed by Holy attacks, evil gear.
Dreg (WHQ, MH) 1
5, 2, 1, 1, 2
Shortsword, hand axe or spear. Dagger
None
Optional: Packleaders have 3MP.
Necromancer (WHQ, MH, RP, DS Evil Wizard) 6
6, 2, 2, 4, 6
Shortsword and staff (1AD)
None
Cast 6 Chaos spells (always have Summon Undead; may cast this twice)
Chaos:Chaos Thug (BM, RP/RM Barbarians) 3
7, 2, 2, 2, 2
Shortsword
Chainmail
Optional: Packleaders have 3MP.
Hand weapon and shield (3AD; 3DD; roll again)
--
Broadsword
--
Longsword (diagonal)
--
Broadsword
Range weapon (roll again)
--
Shortbow (2AD)
--
Crossbow (3AD)
--
Longbow (4AD)
Two-handed weapon (roll again)
--
Halberd (3AD, diagonal)
--
Battleaxe (4AD)
--
Greatsword (4AD, diagonal)
Beastman (BM) 3
8, 2, 3, 2, 2
Shortsword
Plates
Optional: Packleaders get 3MP.
Hand weapon and shield (3AD; 3DD; roll again)
--
Broadsword
--
Longsword (diagonal)
--
Broadsword
Range weapon (roll again)
--
Shortbow (2AD)
--
Crossbow (3AD)
--
Longbow (4AD)
Two-handed weapon (roll again)
--
Halberd (3AD, diagonal)
--
Battleaxe (4AD)
--
Greatsword (4AD, diagonal)
Chaos Warrior (HQ, BM) 4
7, 4, 4, 3, 3
Battle Axe
Chaos Armor
Evil gear
Chaos Knight (BM) 2
10, 5, 4, 2, 3
Lance
Chaos Armor
Mounted (Chaos Warrior), evil gear
Chaos Warlock (HQ, DW Snake Wizard, DS Evil Wizard, RP, RM, the Demon King from Key to the Kingdom) 6
6, 1, 2, 4, 6
Shortsword and staff (1AD)
None
Cast 6 Chaos spells, evil gear
Champion of Chaos (WHQ) 6
7, 4, 5, 4, 3
Battle Axe
Chaos Armor
Evil gear
Mounted Champion of Chaos (WHQ) 6
10, 5, 5, 6, 3
Lance
Chaos Armor
Mounted (Champion of Chaos), evil gear
DemonsSuccubus (RM, Un) 2x5
8/10, 3/3, 3, 2, 3
Claws
Demonic hide
Gave attack (as Command spell), grapple (1CD; damage effects Mind Points), cast 2 Chaos spell.
Lesser Chaos Demon (Un) 3
7, 3/3, 3, 2, 3
Claws
Demonic hide
Grapple (1CD)
Demon Queen (RM Marilith) 4x5
6, 3/3/3, 4, 4, 5
Three Broadswords and three shortswords.
Demonic hide
Large, harmed only by Holy attacks and spell effects, cast 4 Chaos spells.
Demon Lord (HQ) 3x5
6/10, 4, 5, 3, 4
Chaos Blade and Flamewhip
Chaos Armor and demonic hide
Large, fly, hit by the Flamewhip count as Grapple (1CD), harmed only by Holy attacks and spell effects, evil gear, cast 3 Chaos spells.
Other MonstersBat Swarm (a pair of 2x1 square black tiles that can form into a 2x2 squire in open ground or a 4x1 long path for corriders) 0
6, 0, 3, 3, 0
None
None
Large. Anyone caught in the swarm can't see distant figures, and gets +1DD when attacked by range weapons. They are only effected by spell attacks or firebombs.
Giant Rat (WHQ) 0
6, 1, 1, 1, 0
Bite
None
Swarm
Giant Bat (WHQ) 0
8, 1, 1, 1, 0
Bite
None
Swarm, fly
Giant Spider (WHQ) 0*
4, 1, 1, 1, 0
Bite and webs
None
Swarm. May bite or cocoon its pray in webs. Bite is poisonous. Webs do no damage, but target becomes grappled (0CD) if it rolls a WS - no DD is rolled. For each defeated spider, roll 1CD. For each WS rolled, the heroes can recover 1 point of poison damage - this takes one action to do.
Wolf (RM, plastic toys) 2x5
12, 2, 2, 1, 1
Bite
Thick hide
None
Giant Cat (plastic toy Lions and Tigers) 3x5
8, 3/3, 3, 3, 1
Claws
Thick hide
Grapple (2CD)
Squag Hound (WHQ) 2x5
6, 4, 3, 2, 1
Bite
Think hide
Grapple (2CD)
Ratling (Scaven ratmen from WHQ and MH) 1
9, 1, 1, 1, 2
Dagger
None
Optional: Packleaders have 3MP
Hand Weapon with buckler shield (2AD; 2DD vs melee attacks; roll again)
--
Shortsword
--
hand axe
--
spear (diagonal)
Range weapon (roll again)
--
Slings (1AD)
--
Shortbow (2AD)
--
Slings (1AD)
broadsword (3AD)
Harpy (RM) 3
8/10, 2/2, 2, 2, 2
Claws
None
Fly, grapple (1CD)
Gargoyle (DS) 0
6/10, 2/2, 5, 3, 4
Claws
Stone hide
Fly, grapple (1CD).
Stone Statue (BM Chaos Warriors)
4, 4, 5, 3, 0
Halberd (stone)
Stone hide
As undead, but not effected by Holy attacks/effects. Optional: Bronze Statues have 4BP and are only effected by magical attacks and Artifact weapons.
Troll (DS) 0
6, 2/2, 4, 3, 2
Claws
Thick hide
Large, grapple (2CD), regenerate 1BP/turn
Ogre (DW) 4
6, 3, 4, 4, 1
Broadsword
Thick hide
Large. Optional: Packleaders have 2MP, Chieftains have 5BP and 3MP
Battle axe and crude tower shield (4AD; 5DD)
Massive club/axe (5 AD)
Greatsword and crude tower shield (4AD, diagonal; 5DD)
Minotaur (WHQ) 6
8, 3, 4, 6, 4
Broadsword
Thick hide
Large.
Battle axe and crude tower shield (4AD; 5DD)
Massive club/axe (5 AD)
Greatsword and crude tower shield (4AD, diagonal; 5DD)
Giant (BM Ogre Champion) 6
6, 5, 4, 6, 2
Massive club
Thick hide
Large, throw boulder: May pick-up (DS) boulder and throw it, doing 5AD on anyone hit by it.
Gorgon (RM snake-tailed Medusa) 3
6, 3, 3, 4, 4
Bow and dagger (1AD)
Scaly hide (and attackers have to attack blindly)
Large, weapons are poisonous, Gaze attack (becomes a lifeless statue).
Manticore (DW) 4x5
8, 4, 4, 5, 3
Stinger (4AD) and Claws (3/3AD)
Thick hide
Large, stagger is poisonous, and claws can grapple (2CD)
Manscorpion (DS) 6
8, 4, 5, 5, 3
Stinger (4AD) and 2 Shortswords (2AD)
Armored hide
Large, stagger is poisonous.
Fire Beast (DS Fire Elemental) 0
6, 5, 3, 5, 0
Flame strike
None
Instead of attacking, it may cast Fireball or Fire of Wrath. May only be harmed by Artifact weapons and spells. Immune to all fire-based attacks and mind-control spells.
Dragon (DS, RP) 6x5
8/12, 4/4, 6, 8, 4
Claws or fireblast
Scaly hide
Fly, large, claws do Grapple (3CD), fireblast hits target (in sight) with 5AD, and 4AD to anyone adjacent to target. Immune to all fire-based attacks.