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[Quest Pack] [14 Quests] - Rise of the Chaos God

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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby bastianbux » May 30th, 2013, 2:23 am

drathe wrote:I'm pretty sure the temple is a between quests thing. Each Hero/character can be revived once. If they die again a new Hero from scratch must be created. With the talisman however, they may be revived more than once, but lose their gold. Gold is needed to level up in the Japanese version. It's quite similar to how a lot of their video game RPGs handle hero deaths. HeroQuest in Japan was changed to be more like an RPG. Which is why it says RPG on the cover of their box.


Ah, that makes a heck of a lot more sense. But... no one really plays by those rules in NA/EU, do they? When I was a kid, if your character died in a quest, you sat out the rest of that quest and waited for your friends to beat it, but then you jumped in on the next quest. In that sort of situation, this talisman is worthless. Of course, now that I'm playing HQ again as an adult, I'd hold to the death=permanent rule, but Heroes almost never completely die. There's always a potion of healing to save their ass or some such.

Nah, I think I'll leave the Talisman as described on page one.

Also, here's the EU version of Quest 1. Brits, please check my spelling and punctuation to make sure I didn't miss any "translation to UK English errors" :D Also, I'm only just now studying the EU quest booklet layout, so let me know if I missed something formatting wise.

Image
Last edited by bastianbux on May 31st, 2013, 7:51 pm, edited 1 time in total.


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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby knightkrawler » May 30th, 2013, 2:52 am

secred --> secret
defnding --> defending

I would use while or when instead of whilst, which sounds awkward. It's a British variant for while, but they don't use it exclusively.
I hope...

recently stolen while the island
movement while carrying it
when attacking/defending
Last edited by knightkrawler on May 30th, 2013, 2:55 am, edited 1 time in total.
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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby bastianbux » May 30th, 2013, 2:54 am

Ha, looks like we both noticed those things at the same time, because you'll notice it was already updated by the time you posted, I think. :D


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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby knightkrawler » May 30th, 2013, 2:56 am

Yeah, we did.
But I changed my post, too. Have a look.
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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby Daedalus » May 30th, 2013, 1:14 pm

Here are some differences a non-Brit found:

  • EU Quests are in black and white.
  • EU Quests usually capitalize the term Treasue (if a Hero gets it, capitalize).
  • EU Quests denote Body points.
  • EU Quests use number words, not numbers, when used in sentences.
  • EU Quests refer to the movement die as simply a die, not a red die.
  • EU Quests use stat bars for named monsters:

      [preceding text]

      BERAG
      Use a Fimir piece for Berag. He rolls the following dice:

      Attack: 4 dice
      Defend: 4 dice
      Move: 6 squares
      Mind: 3
      Body: 1
    -or-

      BERAG
      Use a Fimir piece for Berag. He rolls the following dice:

      Attack: 4 dice                Move: 6 squares               Body: 1
      Defend: 4 dice               Mind: 3
..
UNCLE ZARGON
Image
WANTS.. YOU


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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby mikemacdee » May 30th, 2013, 7:35 pm

Daedalus wrote:[*]EU Quests denote Body points.

You mean everything has 1 body point?


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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby Sjeng » May 31st, 2013, 3:05 am

Sjeng wrote:the "Grave Danger" bones set in the Vampire kit has two VERY interesting models for him ^^

Image Image

And yes, all the official EU monsters have 1 BP. But I've already houseruled some new monsters with more BP. I don't mind having monsters with more than 1 BP in this quest pack. I'm sure it'll all balance out.
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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby chaoticprime » May 31st, 2013, 4:18 am

Sjeng wrote:
Sjeng wrote:the "Grave Danger" bones set in the Vampire kit has two VERY interesting models for him ^^

Image Image

And yes, all the official EU monsters have 1 BP. But I've already houseruled some new monsters with more BP. I don't mind having monsters with more than 1 BP in this quest pack. I'm sure it'll all balance out.


I have played in the past using the house rule that BP for monsters has to be depleted depleted before Zargon's next turn--more of a difficulty value, really. The Spirit Blade could actually reduce the Witch Lord's BP, but any weapon could count towards his difficulty.


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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby bastianbux » May 31st, 2013, 7:13 pm

Daedalus wrote:Here are some differences a non-Brit found:

  • EU Quests are in black and white.

Really? I looked at both the base game and one of the quest packs are the brownish/purple color I used.

  • EU Quests usually capitalize the term Treasue (if a Hero gets it, capitalize).
  • EU Quests denote Body points.
  • EU Quests use number words, not numbers, when used in sentences.
  • EU Quests refer to the movement die as simply a die, not a red die.
  • EU Quests use stat bars for named monsters:

      [preceding text]

      BERAG
      Use a Fimir piece for Berag. He rolls the following dice:

      Attack: 4 dice
      Defend: 4 dice
      Move: 6 squares
      Mind: 3
      Body: 1
    -or-

      BERAG
      Use a Fimir piece for Berag. He rolls the following dice:

      Attack: 4 dice                Move: 6 squares               Body: 1
      Defend: 4 dice               Mind: 3


  • Ahah! Thanks! I'll make those changes. :D

    EDIT:
    And here are a few more quests:

    Quest 2:
    Image

    Quest 3:
    Image

    Quest 4:
    Image

    Quest 5:
    Image


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    Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

    Postby Sjeng » June 1st, 2013, 3:54 pm

    And here are the customized EU format artefact cards from the Japanese base game. I used Bastianbux's latest adaptation, but tweaked them just a bit to better fit the EU style of writing.
    Since the EU base game doesn't feature the art from the US "wand of magic" card, I used that one for the JP version of the wand of recall / rod of memory. It is renamed so it can be used together with the EU base game artefacts.

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