drathe wrote:I'm pretty sure the temple is a between quests thing. Each Hero/character can be revived once. If they die again a new Hero from scratch must be created. With the talisman however, they may be revived more than once, but lose their gold. Gold is needed to level up in the Japanese version. It's quite similar to how a lot of their video game RPGs handle hero deaths. HeroQuest in Japan was changed to be more like an RPG. Which is why it says RPG on the cover of their box.
Ah, that makes a heck of a lot more sense. But... no one really plays by those rules in NA/EU, do they? When I was a kid, if your character died in a quest, you sat out the rest of that quest and waited for your friends to beat it, but then you jumped in on the next quest. In that sort of situation, this talisman is worthless. Of course, now that I'm playing HQ again as an adult, I'd hold to the death=permanent rule, but Heroes almost never completely die. There's always a potion of healing to save their ass or some such.
Nah, I think I'll leave the Talisman as described on page one.
Also, here's the EU version of Quest 1. Brits, please check my spelling and punctuation to make sure I didn't miss any "translation to UK English errors"










































