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Re: [Quest Pack] [8 Quests] - Curse of the Black Stone

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: Re: [Quest Pack] [8 Quests] - Curse of the Black Stone

Postby Pan » June 9th, 2026, 11:53 am

The Admiral wrote:This looks absolutely amazing. Great work Pan and many thanks.

I'm printing it all off this morning and noticed that on page 14 of the English compendium that 'The Mists of Agony' title is still en francais.

Also, the Necroguard has 3 defence dice on its card, but only 2 in the questbook. Which is it please?

On Tavrik and Vaeltrys cards their Mind is called Spirit?


Oh crap, thanks for letting me know. I will update the files this evening and upload a new ZIP with the corrected files.
For the Necroguard, the right stats are 3 attack Dice and 3 defence dice.
For Tavrik and Vaeltrys, it should be "Mind" everywhere. I will correct this as well.

Hope you will enjoy the expansion. Your feedback with your playsessions on the "Barrow of the Beastmem" were very usefull and greatly contributed to improve the 2.0 version. |_P
Pan

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Re: [Quest Pack] [8 Quests] - Curse of the Black Stone

Postby Pan » June 9th, 2026, 10:27 pm

I have updated the EN ZIP file with the following corrections :

- Compendium page 15 has now its title (Mists of Agony) correctly translated from french.
- Manual page 5 : Necroguard now display the correct amount of Defence dice (3)
- Watchers cards : Tavrik and Vaeltrys cards now display "Mind" instead of "Spirit" (corrected bad translation).

I have also changed the Dwarf Heroic Skill : Vision of Boldar. In its current state, it was useless and I didn't notice. So I designed a brand new skill :

Vision of Boldar
Old : To disarm a trap, you must roll a Skull or a White Shield. A Black Shield triggers the trap and causes you to lose 1 Body Point.
New : Whenever you successfully disarm a trap, immediately draw a Treasure card from the appropriate deck.

Thanks !
Pan

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Re: [Quest Pack] [8 Quests] - Curse of the Black Stone

Postby Pan » June 12th, 2026, 10:59 am

A new section exclusively created for the expansion has been created on the Minis3D shop to order all the required figurines to play the expansion :

https://minis3d.shop/es/la-maldicion-de-la-piedra-negra/

Have fun !

(edited the original post too)
Pan

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Re: Re: [Quest Pack] [8 Quests] - Curse of the Black Stone

Postby HispaZargon » June 21st, 2026, 9:06 am

This morning I have the chance in a live video in La Guarida de Morcar channel to give some promotion to this amazing project by Pan.

The main topic of the broadcast were general latest news around the HeroQuest universe but you may find the mentioning at the end part of the video for anyone interested. Link here:

https://www.youtube.com/live/OGNRRrPJ4P ... CA9-ALNNqh


Rewards:
Wizard of Zargon Group Member Participated in a Miniature Exchange.
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Librarian-Analyst
HispaZargon
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Re: Re: [Quest Pack] [8 Quests] - Curse of the Black Stone

Postby Polsevani » June 21st, 2026, 5:39 pm

Congrats! The quality of this product is amazing! Thank you!
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Watchers and Artefacts

Postby The Admiral » July 6th, 2026, 10:16 am

WHIIRLING ATTACK: Can adjacent monsters roll defence dice against the 1 Body Point hit?

WATCHER'S AEGIS:Is the cancelled Body Point from an attack on Sir Halveris, his controller, or either?

SENTINEL SHOT: Not sure how this works as it seems more restrictive than a normal ranged shot, unless you mean shots in a straight line are not blocked by other figures?

Tavrik: Should he have 3 attack dice as he is armed with a crossbow?

FLAME BURST: How many dice are rolled for the Flame Burst attack and is it considered a successful attack if Body Points are inflicted on the target? Can adjacent monsters roll defence dice against the 1 Body Point hit?

Rampart of the dead: Does this act as a normal shield as well so that it adds 1 defence die?

The Repurgator: What sort of weapon is this and how many dice does it roll apart from the additional orange die?

Visage of Mortis: Is this also a normal helmet that adds a defence die?


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
The Admiral

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Re: Re: [Quest Pack] [8 Quests] - Curse of the Black Stone

Postby The Admiral » July 6th, 2026, 10:57 am

Watchers ordered. Thanks for the link.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
The Admiral

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Re: [Quest Pack] [8 Quests] - Curse of the Black Stone

Postby The Admiral » July 9th, 2026, 4:58 pm

I have assembled the extra minis I will be using for this:

Front row: Snorri Salverson (Dwarf Slayer) and Brother Lomas (Priest).

2nd row: Maligoros.

3rd row: Abomination, Ghoul King, Azz'Kharun, Black Bishop, Skalnoth/Mordrak.

4th row: Neutral Watcher, Skeleton Archers, Necroguard.

5th row: Ghouls.

Back row: Villagers and allied Watchers (Garion, Sir Halveris, Tavrik, Vaeltrys).
You do not have the required permissions to view the files attached to this post.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
The Admiral

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Re: Re: [Quest Pack] [8 Quests] - Curse of the Black Stone

Postby Pan » July 10th, 2026, 11:50 am

HispaZargon wrote:This morning I have the chance in a live video in La Guarida de Morcar channel to give some promotion to this amazing project by Pan.

The main topic of the broadcast were general latest news around the HeroQuest universe but you may find the mentioning at the end part of the video for anyone interested. Link here:

https://www.youtube.com/live/OGNRRrPJ4P ... CA9-ALNNqh


Thanks a lot for the link and for your kind words, it is very appreciated ! You have made a wonderful ad for my project and I am happy to see that people are still interested in this kind of fan-made projects. I put a lot of efforts in this (as you may know with your awesome projects too :D) so I am glad people enjoy and speak around it.

I can't wait to have your gameplay review :D

Cheers ! |_P
Pan

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Re: Watchers and Artefacts

Postby Pan » July 10th, 2026, 12:45 pm

The Admiral wrote:WHIIRLING ATTACK: Can adjacent monsters roll defence dice against the 1 Body Point hit?

WATCHER'S AEGIS:Is the cancelled Body Point from an attack on Sir Halveris, his controller, or either?

SENTINEL SHOT: Not sure how this works as it seems more restrictive than a normal ranged shot, unless you mean shots in a straight line are not blocked by other figures?

Tavrik: Should he have 3 attack dice as he is armed with a crossbow?

FLAME BURST: How many dice are rolled for the Flame Burst attack and is it considered a successful attack if Body Points are inflicted on the target? Can adjacent monsters roll defence dice against the 1 Body Point hit?

Rampart of the dead: Does this act as a normal shield as well so that it adds 1 defence die?

The Repurgator: What sort of weapon is this and how many dice does it roll apart from the additional orange die?

Visage of Mortis: Is this also a normal helmet that adds a defence die?


Hey Admiral,
Glad to see you here, ready to fight some undeads :D. You were, for the previous expansion, a huge help for constructive feedbacks. I am sure you will help improve this one as well.
I will try to get you the most honest answer about your questions.

1. No, the body point damage is automatically caused to all enemies on adjacent squares to him. But the first target (on who he rolled 3 skulls) should defend against this attack. The special effect happens after the 3 skulls are rolled, and may happen even if the attacked monster defends or partially defends against this attack.

2. Good question, and I realize now that the description is not precise enough. The aim with this watcher was to cancel a skull on his controller. I guess his special skill could also work for him if he is attacked, as soon as he is on a square adjacent to the Hero controlling him. So at the end, I would say that his special ability work for both him and the player controlling him. Otherwise this watcher might be too weak...

3. Sentinel Shot was supposed to work as a classic ranged weapon. I am not sure what is more restrictive here ? However, having the ability to shoot across your allies is a very good idea and an added value to the classic ranged weapon mecanic. Could be cool to integrate that.

4. I thought that 3 attacks dice was too much powerfull for a companion, above all for a ranged one. So I voluntarily decreased to 2 attack dice. Poor Tavrik got a budget crossbow...

5. I will try to explain a little bit the mecanic for Flame Burst : Flame Burst is always automatically casted when Vaeltrys attacks. Valetrys cannot attack in diagonal but can attack up to 3 squares away, in straight line. When attacking, he will roll 1 combat die. Monsters can defend against this attack. If Valetrys' attack is successful, 1 body point of damage is delt to all creature adjacent to the target. This burst cannot be dodged or defended. It is a kind of area of effect damage. So it is not easy for Vaeltrys to make a sucessful attack with only 1 dice, but when he does... He can clean an entire room. So you might aim at the weakest monster to try to make Vaeltrys'special ability proc.

6. I always thought my artefacts to be bonus items, as you can add their stats to your actual equippement. BUT, from a role-playing game perspective, it doesn't make sense to wear, for example, 2 shields at the same time... This is the first time I have this comment and I have to admit it makes sense. So if we want to fix this issue, we have 2 choices :
- have the artefacts to be more like a trinket, a rune or a jewel... A special category of items in addition to your current equipped gear... but I will have to draw new illustrations that is a lot of time consumming.
- just update the decription of the artefact to give it some additionnal stats, as it is a real equipped gear (like +1 in defense as a shield for the Rampart of the Deads). This is the easiest solution I think.

Same apply to your 7 and 8 questions. I will have to update the decription a little bit.

Thanks a lot for your questions.
Pan

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