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= "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
= "skull"
= "shield" cancels out a skull (hero & monster)
on your movement roll then the evil wizard player may immediately place a Wandering Monster

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BlackJax wrote:Sorry I wasn't using the original but a PDF version that appears to have done its own thing when it comes to page numbering.
BlackJax wrote:In the UK 2nd edition the "what can be seen?" rule is on p9 and crucially ignores intervening figures when determining line-of-sight (for seeing) but the rule on p11 casting a spell also has a line-of-sight rule which crucially includes the phrase "or another miniature" in italics, so this edition at least makes the distinction between line-of-sight for seeing and line-of-sight for shooting (which is what I was saying the NA edition doesn't do)
How Zargon Reacts to Hero Movement
When a hero looks down a corridor, place on the gameboard any monsters that are directly within the hero’s line of sight. (If the line passes through a wall or a closed door then the miniature or tile is not visible.) When a hero opens a door, place on the gameboard the monsters, treasure chests, and any other items that belong in that room.
Action 2: Cast a Spell
See (Line of Sight)
For a hero to cast a spell, the target must be visible. Heroes and monsters are only visible if an unobstructed straight line can be traced from the spellcaster to the target.
A Good Rule of Thumb: Draw an invisible straight line between the center of the square the spellcaster is on and the center of the square the target is on. If the line does not cross a wall, closed door, hero, or monster, the target is declared visible, even if the line just touches a corner or wall edge. The following diagram shows an example of what is visible.
BlackJax wrote:I think I now understand your interpretation but just want to play it back to make sure I have it correct as these things are subtle.
BlackJax wrote:
In figure 1
1a. The Elf can see the Goblin, can target the Goblin with a crossbow and can target the Goblin with the Arrows of the Night spell
1b. The Elf cannot see the Orc (because the Goblin blocks LOS so the Orc wouldn't even be placed on the board)
1c. The Elf cannot target the Orc with a crossbow (because the Goblin blocks LOS)
1d. The Elf cannot target the Orc with the Arrows of the Night spell (because the Goblin blocks LOS)
BlackJax wrote:
In figure 2 (note that the relative positions of the figures is not changed)
2a. The Elf can see the Goblin, can target the Goblin with a crossbow and can target the Goblin with the Arrows of the Night spell (no change)
2b. The Elf CAN see the Orc (even though the Goblin blocks LOS)
2c. The Elf CAN target the Orc with a crossbow (even though the Goblin blocks LOS)
2d. The Elf CANNOT target the Orc with the Arrows of the Night spell (because the Goblin blocks LOS, but if the Orc had a Crossbow then he could shoot the Elf from exactly the same position)


You need LoS to the target to attack with a weapon. Targeting anyone in the same room as the caster is just for (most) spells, they work differently to physical projectiles unless the spell card says you need LoS (or can be used on a target anywhere).BlackJax wrote:2c. The Elf CAN target the Orc with a crossbow (even though the Goblin blocks LOS)
2d. The Elf CANNOT target the Orc with the Arrows of the Night spell (because the Goblin blocks LOS, but if the Orc had a Crossbow then he could shoot the Elf from exactly the same position)
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

= "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
= "skull"
= "shield" cancels out a skull (hero & monster)
on your movement roll then the evil wizard player may immediately place a Wandering Monster


1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.


1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Looking And Opening Doors, p. 13 wrote:As a Hero, while moving, you may "look" down a corridor or through an open door. Looking gives you the opportunity to see what is directly within your line of sight, such as closed doors, blocked square spaces and monsters.
How Zargon Reacts To Hero Movement, p. 13 wrote:. . . When a Hero "looks" down a corridor, place on the gameboard any closed doors, blocked square tiles and monsters that are directly within the Hero's line of sight. (See page 15 "SEE" for clear line of sight.) When a Hero opens a door, place on the game-board the monsters, treasure chests, and any other items that belong in that room.
"NO WAY YOU GONNA PASS!" This isn't just fluff, it is predicated on the rule that a Hero and monster may only share a square in the confines of a pit. 

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