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HispaZargon wrote:Plase, how is exactly written the map side note in English at pages 10 and 14 of the book?





HispaZargon wrote:The Crypt of Perpetual Darkness questbook (ref. "F3649"):
- Page 9: Vander stats are missing. This character is supposed to be an elf but it is not clear if he has the same stats as the Elf hero or must have other ones. - If Vander had the same stats as the Elf hero, he should need at least a Short sword to be able to have such stats. Another approach would be consider Vander rules the same as prisoner Sir Ragnar from Game System questbook as Eudoxio pointed here. An official feedback about this from Hasbro would be appreciated.
- Page 10: Chest in the room connected to note B has no dedicated description in any map Note. - Fortunately Hasbro has officially confirmed that if there's not a note about special treasure, you'll pull a treasure card just like any other room (see here).
- Page 11: The swamp hag knows the Escape spell, which allows the spellcaster to escape to a previously designated place on the quest map. However, there is no such designated place on the map. - One good option could be defining such place in the room with the stairs as suggested here but it is just a speculation. An official feedback about this from Hasbro would be appreciated.
- Page 11, Note A: MightySlayer720 pointed here that sentence "Zombies crawl out of the secret passage revealed by the new moon's light!" should had been better included on Note B since Zombies and secret door are there. Maybe it is not an errata but official confirmation from Hasbro about this would be appreciated.
- Page 12: The top and bottom chests marked C should had been coloured in orange because they contain traps.
- Page 13: Note B says this about the two spell scrolls found by Heroes: "Randomly determine which scrolls they receive from the available spell scrolls", however, full spell scrolls cards deck for this questpack is unknown since it is not defined anywhere. - In page 27 of this questpack are only shown two spell scroll cards which could be enough but in such case a "random" selection has no sense since there are only two different cards and the heroes find just two. Most probable, the questpack is refering to a full deck including all the spell scroll cards included in the other two Mythic Tier questpacks and probably also including KK and ROTWL expansions ones, but again, it is not explained anywhere so a clarification from Hasbro of what cards are they refering to in Note B would be welcome.
- Page 14: Chest in a room on the left side (with the Abomination and the Bookcase) has no dedicated description in any map Note. - Fortunately Hasbro has officially confirmed that if there's not a note about special treasure, you'll pull a treasure card just like any other room (see here).
- Page 14: The map shows areas at fireplace and alchemist bench coloured in orange. This colour is only used in the rest of official maps to identify traps and in this case they are not. - They should have not been coloured to avoid confusion.
- Page 15: The goblin queen Buubhealxea knows the Escape spell, which allows the spellcaster to escape to a previously designated place on the quest map. However, there is no such designated place on the map. - Probably the designated square may be the one identified with an "X" like in Balur's quest of basic Game System but there is not any explanation about it in Note X text.
- Page 17, Note C: It is not explained what type of Potion of Healing find the Heroes - Maybe we should assume the one they found is the same as the ones from the Treasure deck of Game System because this questbook does not describe any Potion of Healing in the Alchemist's Shop page. A clarification from Hasbro about this topic would be great.
- Page 21, Note F: It is said that the chair must be slided down to reveal the secret passage, however there is no room in the quest map to slide down the Throne model because it would 'hit' a wall. - The easiest and better solution for this is just removing the throne from the board.
- Page 25, Note A: It is unclear if trap marked A disappears once a Hero activates it. - Like other traps no represented by any permanent cardboard tile like Spear Traps or Axe Traps, probably the trap disappears once activated since it would not be undetectable anymore, but a clarification from Hasbro about this topic would be great.
- Page 25, Note A: Same errata as on page 17 Note C, it is not explained what type of Potions of Healing find the Heroes. - A clarification from Hasbro about this topic would be great.
- Page 25: In Magical Darkness in Venin's Lair rules description, the correct text should have been "-1 the second time they attack" instead of "-2 the second time they attack" - Heroes who cannot see in magical darkness should have -1 attack dice the second time they attack instead of -2 since otherwise the text has no sense as it is written. If first and second times dice reduction had been -2, it should have been explained in a single sentence, not two. Additionally, I guess that heroes' eyes adaptation to darkness should be gradual so, an intermediate reduction of only 1 dice instead of 2 may have more sense. An official feedback about this from Hasbro would be appreciated.
- Page 27: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by Kurgan in this post.
- Page 27: A Lightning Bolt Spell Scroll card is shown in this page but there is not any physical card included in the Mythic Tier box nor Game System box for Lightning Bolt Spell Scroll as for the rest of Spell Scrolls.
- Page 27: The Lightning Bolt Spell Scroll description does not say it crumbles to dust after use like the rest of spell scrolls, implying it can be used again and again, clearly an oversight.




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