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Niro90 wrote:@manamail: I want to make a review of your general algorithm of how to move and attack with monsters, but I will need much more time.
Your basic ideas for "spell casters" make totally sense. Generally start with "Summons" and only "Firestorm" when not many monsters in the room are left (or leave with the monsters outside the room and then firestorm). I also had the situation where caster firestorm kill his own troop.
For "Command" I like the idea of "fewest minds points", but best algorithm would be "highest damage" and "fewest mind points", but simply most of the time on the "barbarian" if he has not a special high mind points boost. In special case, as I remember, when the spell caster can only be harmed by a special weapon, use "Command" (also "Fear", etc.) on the person with the special weapon, if the character not already has such an effect applied. This is a great strategy of the spell caster, which can only be harmed by a single weapon.
Rest of your ideas for spell caster make sense.
@Kurgan: How to get to the Avalon Hill discord. I "googled" for it already because I read about it on the last pages of this thread, but do not found any discord invite link. Would be great if I can get there.


manamail wrote:Kurgan wrote:Michael on Avalon Hill discord said the fastest way to pass along bug reports and feature requests is to @ him on that discord. I had him pass along some requests while at GenCon:
Put itemized list of changes in each patch version (like a changelog)
Allow to edit the profiles of Mercenaries to change their names (like the heroes)
Allow Mercenaries to "use special" (mainly for the ROTDM elven mercs, but could be all and just use the honor system)
I forgot to mention an "undo" feature for Mercs (for when they pass through rock and you pull your finger back too soon and they die instantly)
Hello. Could you please send them the changes I suggested to the monster AI to see if they can improve it? I don't have Discord, and my English is very poor. I'm actually writing this using Google Translate. Thank you very much.
I'm adding some improvements to the AI for evil spellcasters to see if they can be reported as well:
The evil spellcasters, often cast spells that aren't appropriate at the time. I think evil spellcasters need the following improvements:
- If they have the spells "Summon Undead" or "Summon Orcs," they should be the first spell cast on their first turn.
- "Command" should be cast on the hero with the fewest minds points.
- "Fear" should be cast on the hero with the most attack dice.
- Sometimes the first spell an evil spellcasters casts is "Firestorm," which almost certainly kills all the monsters in the room. This spell should be cast as a last resort when there are few monsters left or the mage feels truly threatened, since if it's cast early (as the APP's AI often does), the spellcasters himself will kill all his minions.
- Often, when casting "Rust," the evil sorcerer casts it on the wizard (if you have the option to have monsters attack weakly), which makes no sense. This spell should always be cast on the hero with the most attack dice or defense dice.






The biggest problem is that the app doesn't know which weapon each hero is carrying, so it has to be made to work as best as possible in all cases.








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