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AGAINST THE OGRE HORDE discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: AGAINST THE OGRE HORDE discussion

Postby wallydubbs » February 23rd, 2024, 6:51 pm

It's offensive to the Frozen Horror that the Ogre Lord has 10BP. :D


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Re: AGAINST THE OGRE HORDE discussion

Postby j_dean80 » February 23rd, 2024, 7:13 pm

wallydubbs wrote:It's offensive to the Frozen Horror that the Ogre Lord has 10BP. :D


It's a trade-off for spells I suppose.
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Re: AGAINST THE OGRE HORDE discussion

Postby wallydubbs » February 23rd, 2024, 10:53 pm

j_dean80 wrote:
wallydubbs wrote:It's offensive to the Frozen Horror that the Ogre Lord has 10BP. :D


It's a trade-off for spells I suppose.


Had Hasbro and Avalon Hill actually tried to correct the errors of Frozen Horror and remake it correctly with proper playtesting instead of rushing it's release (again!?), like they're doing with Ogre Hoard, we could've had something really interesting.


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Re: AGAINST THE OGRE HORDE discussion

Postby emlit » February 24th, 2024, 9:55 am

Video to go along with the new images:
https://www.youtube.com/shorts/SF_XUv0zhVQ
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Re: AGAINST THE OGRE HORDE discussion

Postby TheLastChaosWarrior » February 24th, 2024, 2:21 pm

wallydubbs wrote:It's offensive to the Frozen Horror that the Ogre Lord has 10BP. :D

I understand, but one of the FHs spells is soothe which is a healing spell, plus he does have 12 spells as well, as the book says he has the ones in the pack, plus six at random, so he has a lot of spells.
But!
He is trapped in his room effectively, and I'm not sure he will have time to use all twelve spells before he is killed by even the most average of Heros.
If he using his actions to cast heals and defensive spells, he won't be able to attack.
I personally think he should be allowed to cast AND attack in melee each turn.
It's such an impressive figure, I would actually like to see him make an appearance earlier in the book, and then escape using a spell to set up the finale.
I just finished the pack on the app, once I had dealt with the minions in his room, I killed him in three rounds.
Admittedly the app doesn't use the spells properly.
I love using re occuring bad guys.
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Re: AGAINST THE OGRE HORDE discussion

Postby lestodante » February 24th, 2024, 3:29 pm

I've always thought the Frozen Horror deserves more Body Points, considering he is way bigger than any other figure and a standard ogre warrior in the old Elf Quest Pack had 10 BP.
Anyway the ogre command group looks bigger in the rendering, occupying even 3 squares wide instead of two (but only in the rendering fortunately).

As for the tiles, the carpet was on the back of the mosaic room (both 4x4) while now they are on separate tiles, so it means there will be 2 new 4x4 tiles and one extra huge two sides tile, showing the arena on a side and a large grey room on the other:

ogretiles_a1.jpg
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Re: AGAINST THE OGRE HORDE discussion

Postby Kurgan » February 25th, 2024, 3:49 pm

Excellent! More various images... showing the Ogre Mercenary among other things. Still seeking a better quality image of the Wolf card that shows clear stat.
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Re: AGAINST THE OGRE HORDE discussion

Postby Kurgan » February 25th, 2024, 3:52 pm

Still more... all from Cannes, Instagram/X, Facebook and shared on Discord...
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Re: AGAINST THE OGRE HORDE discussion (Cannes Day 2+)

Postby Kurgan » February 25th, 2024, 3:53 pm

And more... whew! Not a ton of new stuff, but various things have been pointed out, that I've missed too.

Plastic portcullis in gate mini can lift up.

Ogre Mercenary card (hard to read hire cost or other details).

Wolf card (appears to be ally, might also be usable as monster, see above).

Arena powerup (?) pickup tiles, that are flippable showing a kind of generic hidden image on one side and a potion or shield with number on the other side placed in the corners of the arena.

Mosaic "Eye" room and "Carpet" room were originally back and front of the same tile but now they are split up... and the reverse side is a kind of dreary stone floor with an "X" type symbol perhaps for use in the Arena showing a completed or emptied room (speculation).

Lestodante posted the missing piece of the puzzle, showing the dreary, empty looking reverse side of the sandy "Arena" tile used in these tournaments which we're told take up the first three "quests."

There may not be the exact same number of "Mentalist" (our term for them) purple rimmed cards for Dominate, Mind Blast, and Mind Lock as there were tokens in the original (1990 edition had 5 instances of each of three tokens).

The Treasure, Equipment, and Artifact Cards sitting next to the ATOH cards seem to me for comparison and demoing purposes only (you after all require the Game System to play this!). That will disappoint many who were hoping for new treasures and equipment. But keep in mind that they still have the option, if they run out of card slots, to just have an Alchemist Shop within the quest book WITHOUT having an equipment card for each potion (despite this being in the case in past remake editions, although the Mythic set infamously outstripped that and featured card images for cards that didn't exist). Artifacts can be described in the quest book WITHOUT a physical card (see the "Elven Chainmail" for a modern example). Not every bad guy has to have a card either (look at Sinestra). Quest notes can cover a lot of ground here, even if it's not as pretty. IF they wished they could also release a "day 1 patch" kind of thing, like Frozen Horror got with Into the Northlands and have cards you could print yourself to supplement if desired. The app might have more artwork too. That is not to say they WILL do this (or have to) but it's another option if people were missing out. That said, it's quite possible there will be ZERO new artifacts, treasure, equipment and potions to buy in this one. Of course we do know there are potion tokens. How specifically they work is not entirely clear yet.

The colors of the minis look different under different lighting. A lot of the photos have a kind of yellowish tint. Perhaps the big Ogres are not so much Beige but a more lighter gray (I recall we had similar issues telling the color of the mercenaries in the Frozen Horror which looked dark blue in some shots, or the CGI renders for Rise of the Dread Moon which made the gray figures have a blueish hue or the mercenaries look more purple than burgundy). But the smaller Ogres are most certainly dark gray, like the furniture (or the dread warriors and many other characters in previous remake packs).

Images show the two Druids AND the Wolf on the arena tile at the same time... is this just to make a cool pose or is it allowed in the game mechanics? This would change the idea that the Wolf was meant as the alt form of the Druid (to be fair, no instructions were given for using the red Gargoyle in Prophecy of Telor to represent the demonform of the Warlock).

I am most interested in seeing not only a close look at the Wolf card, but also the Quest book contents... at the very least, someone who has it ought to show the first five pages or so (and the last few pages) to see clearly any specific rule changes. I'd go further and I don't care about being spoiled, I want to see what has changed in each legacy quest from the 1990 original. Can anyone hook me up? :mrgreen:

I miss the variable body points and spell tokens, and I find simple gray figures to be boring these days (why not the red and blue of the original? I guess maybe they are worried people will be confused seeing red Ogres when they associate that with a "hero" color, but then we get a merc Ogre that's gray? I guess we had the gray Chaos Warlock in the original that could represent a "good guy" as well)... but so far everything else looks really great. I'm excited for this one which should be releasing in 5 days (or less if you get it early). Yes, the editions from Cannes will be in French, but easily translated with the tools we have today (and with the help of french speaking fans of course!

Great reporting everyone! |_P Today is the last day of the convention then I hope to see those fan unboxings that spoil us rotten... (remember Zargon can always remix the quest!)
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Re: AGAINST THE OGRE HORDE discussion

Postby HispaZargon » February 25th, 2024, 4:19 pm

So, according to such low-res picture the Wolf companion from AtOH seems to have the following stats: M10, AD5, DD2, BP5, MP1

Snowdash from 'Into the Northlands' had M10, AD3, DD2, BP5, MP1 ... which means AH has beefed a bit the Wolf in AtOH, mmm... I liked the Attack Dice of Into the Northlands because I understood this is a regular wolf, not a Giant one like the ones from MoM, so maybe they have gone a bit far with 5 Attack Dice. Just my first feeling of course.


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