Kurgan wrote:When you put aside the Treasure Deck (as you're meant to do in 2nd EU rules for the Trial only) then a search for treasure has two outcomes: 1) nothing. 2) whatever the note says.
I think you have misunderstood the Introductory Rules in the Second Edition, no cards are used at all (except for the Monster cards)
because the only action that is allowed is attacking. On your turn you can only move, attack and do a few free actions, opening doors and chests, looking. That is it. So a search for treasure doesn't have two outcomes, it has no outcomes as you can't search for treasure. It is the full game rules for use after the Trial that introduce magic, searching and traps.
Kurgan wrote:The problem with introducing later rule clarifications in supplemental releases continues to this day, which is that you then are asking the GM to gather together all these notes and plan things out and you're asking the designers to maintain this jury rigged structure where new additions have to account for (but also change) previous installments. Instead I would just treat each expansion as its own thing and not apply note rules from one quest to the next unless the same book instructs me to do so. The coolness of whatever my inspiration is could lead me to take something invented in 2023 and project it into a quest from 1989 (or change a modern rule in favor of something invented thirty years ago in a secondary work) but that's every GMs prerogative.
And you are entitled to do what you like, but the official policy is that expansions may contain BOTH quest specific exceptions to the general rules AND may contain modifications to the general rules. I appreciate that may not be to everyone liking (I would prefer a living rulebook in this day and age for general rule modifications) but that doesn't alter the official approach which as you say still continues in the current version, so you can't just ignore that and state that quests only provide quest-specific exceptions to the general rules when they don't.
Kurgan wrote:Rather than concluding the Quest is in error in this case and needs to be rewritten, possibly with a revision to all the searching rules (be my guest)
Already done.
The Admiral wrote:It's not a problem, as I will just say you are allowed to search this corridor for treasure because it has a chest in it. I just wondered if there had been an official response, and it would appear not. I don't need to go down the path of saying this corridor is a room/closet/vestibule etc..
Kurgan wrote:I'd say that the official answer is pretty plain and simple: that corridor is actually a room and functions like one. And I don't even need to go on X or discord and ask for a direct quote from AH to know that.
It is a rare moment, but I actually agree with Kurgan on this point

although in terms of game play it probably doesn't make any real difference, but the official line is NOT that the presence of a chest in a corridor changes the rules to allow searching for treasure in a corridor, the official line is, and always has been since NA edition of KK and RotWL were released, that these sections of the board that meet the definition of a corridor but have a chest in them are actually rooms, both KK and RotWL explicitly refer to them as "a special room". So whilst this isn't my preferred interpretation I accept that it is the official rule and I wouldn't expect AH to issue an official response as none is needed, the official rule was given at the time.