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Gav_el wrote:Shown here -
http://english.yeoldeinn.com/downloads/ ... t-book.pdf
Additionally on page 6 (sorry its upside down) the instructions state -
That the Barbarian attacks Ogre A and scores 2 out of 3 life points,
The dwarf in the same room takes a swing at Ogre B scoring 2 points,
one of those points is discarded and the other point kills Ogre A
how does that make sense to anyone,
and why is Ogre B ignored?
And FYI after reading this I appear to be having a rant, I assure that that is not the case I am genuinely perplexed by it and need it clarified by someone.
Pancho wrote:The only explanation I can think of is the concept of reduncy, like how an engineer puts more rivets on a plane than it actually needs nearly all of the time, the game designer put more “skulls” on the chart than there are actual Ogres in the quest. Those skulls will never realistically get used, but in theory they could be if a player decides to add in extra ogres or make the Wandering Monster into an Ogre, or extra cards that allow an Ogre to be raised from the dead etc.
It’s not that odd really. If I was writing these quests I’d probably do the same, for the same reasons. But I’m not a fan of the variable body points in the first place, so I’d never get to that stage.


laukiaerkko wrote:With a quick scan of the two possibilities i found that variable body points system sounded really cool and wanted to try it out. In reality it doesn't work so you should go with the 4/5 body points system. That makes the Ogres formidable foes that need the whole group to engage like it makes thematic sense.
It's ok that they tried something else, but the fixed BP system is better.








= one hit
= one hit & pushback
= cancels one hit



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