Anderas wrote:. . . Maybe you could use the extra squares to make bigger corner-room-sections? I've always felt that the rooms are a little bit too small in Heroquest; also modern games have one thing in common: rooms with more squares. . . .
I'd agree. The original HQ board design was a larger, tri-fold board sized like this one. That would make it more likely Stephen Baker had designed bigger rooms from the outset but was required to shrink both their number and size to meet Milton Bradley costs.




























