HeroQuest UK 1st/2nd Edition Earth Spell Card - Heal Body wrote:Heal Body
This spell may be cast on one player. It will restore up to four Body points that have been lost. The spell is then discarded.
HeroQuest US Edition Earth Spell Card - Heal Body wrote:Heal Body
This spell may be cast on any Hero, including yourself. Its magical power will immediately restore up to 4 lost Body Points, but does not give a Hero more than his starting number.
Heal Body is your standard healing effect in HeroQuest, restoring up to four BP to a hero. There are actually two healing spells in total - one in the Earth Spell Cards (Heal Body) and one in the Water Spell Cards (Water of Healing). For the HQ CERB, we get:
HeroQuest Combined English Edition Rule Book Earth Spell Card - Heal Body wrote:Heal Body
This Spell may be cast on any Hero, including the spellcaster. Its magical power will immediately restore up to four Body Points that have been lost by that Hero. This Spell will not give a Hero more than their starting number of Body Points.
Continuing the Earth spells, we have Pass Through Rock:
HeroQuest UK 1st/2nd Edition Earth Spell Card - Pass Through Rock wrote:Pass Through Rock
This spell may be cast on any one player. That player may then move through walls when he next moves. The player may move through as many walls as his movement will allow. The spell is then discarded.
HeroQuest US Edition Earth Spell Card - Pass Through Rock wrote:Pass Through Rock
This spell can be cast on any one Hero, including yourself. That Hero may then move through walls on his next move. He may move through as many walls as his dice roll allows. Caution! There are shaded areas on each Quest Map which indicate solid rock. If a Hero ends his move in one of these areas, he is trapped forever!
Pass Through Rock is a simple spell, but with some complex ramifications. It allows a Hero to pass through walls on their next move. However, the spell does NOT allow the Hero to pass through Blocked Square Tiles or Falling Rock Tiles. It doesn't allow the Hero to pass through Furniture or Monsters. Finally, if the Hero ends their movement in any of the shaded areas on the Quest Map, they are trapped forever and removed from the Quest as if killed. It should also be noted that the Hero triggers traps normally, as they make this move.
All in all, Pass Through Rock is a very inconsistent spell, which is really just a Pass Through Walls spell, as if they were making their own open Doors to enter or exit Rooms. All the rules for movement still apply, so Heroes cannot move through the same square twice. In addition, line of sight rules still apply, so spellcasting and ranged attacks are still limited by walls. Also, attacks cannot be made through walls either, so passing through walls may be impossible if the intended route is blocked by monsters.
For the HQ CERB, we get:
HeroQuest Combined English Edition Rule Book Earth Spell Card - Pass Through Rock wrote:Pass Through Rock
This Spell can be cast on any one Hero, including the spellcaster. That Hero may then move through Walls when they next move. The Hero may move through as many Walls as his Move Dice allow.
This Spell doesn't allow for the Hero to pass through other obstacles, such as Blocked Square Tiles, Falling Rock Tiles, Furniture, or Monsters. The Hero still triggers Traps that they move through as normal. Walls still block line of sight, and all attacks, as normal.
Caution! There are shaded areas on each Quest Map which indicate solid rock. If a Hero ends their move in one of these areas, they are trapped forever, and are removed from the game permanently!
Finishing the Earth spells, we have Rock Skin:
HeroQuest UK 1st/2nd Edition Earth Spell Card - Rock Skin wrote:Rock Skin
This spell may be cast on any one player. That player may then throw two extra combat dice in defence, until the spell is broken. The spell is broken when that player is wounded. The spell is then discarded.
HeroQuest US Edition Earth Spell Card - Rock Skin wrote:Rock Skin
This spell may be cast on an one Hero, including yourself. The Hero may throw one extra combat die when defending. The spell is broken when the Hero suffers 1 point of Body damage.
Rock skin as the same basic effect - it provides extra combat dice in Defence until the Hero loses 1 Body Point. It's interesting to see how the UK version is more potent than the US version. I am inclined to have the rules use the more potent 2 extra dice, with a House Rule for the US version to only add one of preferred.
For the HQ CERB, we get:
HeroQuest Combined English Edition Rule Book Earth Spell Card - Rock Skin wrote:Rock Skin
This Spell may be cast on an one Hero, including the spellcaster. The Hero may throw two extra Combat Dice when defending, until the spell is broken. The spell is broken when the Hero loses one Body Point.









