Time to finish up the Equipment Cards, as we cover the only non-Weapon, non-Armour equipment in the game - the Tool Kit...
HeroQuest UK 1st/2nd Edition Equipment Card - Tool Kit wrote:Tool Kit
The tool kit enables you to remove any trap that you find. Roll one combat die. On the roll of a skull the trap goes off and you lose one Body point. Once you have rolled the die the trap is removed.
Cost 250 gold coins.
HeroQuest US Edition Armory - Tool Kit wrote:Tool Kit
250 Gold Coins
Disarms Traps
This tool kit gives you a 50% chance to disarm any searched-for-and-found (but unsprung) trap. See rulebook for correct procedure.
It's interesting how the US version simply says to refer to the rulebook, where as the UK version tries to get the process onto a single card. For reference, here's the current rules in the HQ CERB for Disarming Traps:
HeroQuest Combined English Edition Rule Book wrote:Disarming Traps
Trap Tiles may later be disarmed by any Hero with the Tool Kit Equipment Card and is adjacent to the Trap. A Tool Kit may be purchased between Quests.
A Hero must move orthogonally adjacent to the Trap square and roll one Combat Die. If they roll a Skull, they have sprung the Trap. If they roll either a Black Shield or a White Shield, the Trap is disarmed. They may only disarm one Trap per turn.
[US]: A Hero only needs to know the location of a Trap to disarm it. Before they move, they must announce that they are moving onto the Trap square to attempt to disarm and remove the Trap. You must move onto the Trap square.
As you can see, we have two sets of rules for the Tool Kit, and thus we need to try and get both rules onto the Equipment card, so for the HQ CERB, we have:
HeroQuest Combined English Edition Rule Book Equipment Card - Tool Kit wrote:Tool Kit
250 Gold Coins
Disarms Traps
This tool kit gives you a chance to disarm and remove any trap. A Hero must move orthogonally adjacent to the Trap square and roll one Combat Die. If they roll a Skull, they have sprung the Trap. If they roll either a Black Shield or a White Shield, the Trap is disarmed. They may only disarm one Trap per turn.
[US]: A Hero only needs to know the location of a Trap to disarm it. Before they move, they must announce that they are moving onto the Trap square to attempt to disarm and remove the Trap. You must move onto the Trap square.
So, that's all the Equipment right? Wrong. The UK version came with two more Equipment Cards, which we will look at here, starting with the Bracers...
HeroQuest UK 1st/2nd Edition Equipment Card - Bracers wrote:Bracers
The Bracers allows you to to roll one extra combat die in defence.
Cost 200 gold pieces
May only be used by the Wizard
ARMOUR
The Bracers were a form of protection for the Wizard, much like the Cloak of Protection (see below). However, the Bracers never made it into the US version of the game, weakening the Wizard by preventing them from gaining this +1 CD in defence. However, since the Bracers exist in the UK version of the game, we will be including them, under the revised name of Bracers of Protection. This is useful, because the Wizard lacks things to buy with their money.
So for the HQ CERB, we have:
HeroQuest Combined English Edition Rule Book Equipment Card - Bracers of Protection wrote:Bracers of Protection
Armour
200 Gold Coins
The Bracers allows you to to roll one extra combat die in defence. May only be used by the Wizard.
Finally, we have the Cloak of Protection, aka the Wizard's Cloak. Like the UK version of the Staff, the Cloak became an artifact, rather than something that the Wizard can buy. However, it is EXACTLY the same as the Cloak.
HeroQuest UK 1st/2nd Edition Equipment Card - Cloak of Protection wrote:Cloak of Protection
The cloak allows you to roll one extra die in defence.
Cost 350 gold coins.
May only be used by Wizard.
ARMOUR
HeroQuest US Edition Artifact Card - Wizard's Cloak wrote:Wizard's Cloak
This magical cloak made of shimmery fabric is covered with mystical runes. It can be worn only by the Wizard, giving him one extra combat die in defense.
As you can see, the Cloak of Protection and the Wizard's Cloak are exactly the same, with the only difference that is can be bought in the UK version of the game. I'm not sure why it was decided that the Cloak was removed from the Armory and classed as an Artifact, thus giving the Wizard even less things to spend their gold on. Since it's part of the UK version of the game, and the Wizard really needs more stuff to spend his money on, we will allow the Wizard's Cloak to be purchasable, but if you are running the US versions of the Game System Quests, you may want to note that the Wizard essentially gets this item for free.
So for the HQ CERB, we have:
HeroQuest Combined English Edition Rule Book Equipment Card - Wizard's Cloak wrote:Wizard's Cloak
Armour
350 Gold Coins
This magical cloak made of shimmery fabric is covered with mystical runes, and allows you to to roll one extra combat die in defence. May only be used by the Wizard.
So, that's it right? Not quite - since we are allowing the Wizard's Cloak to be purchasable, we might as well consider having the Wizard's Staff be purchasable as well. We already have a Staff that can be used by anyone, but in the US version it was nerfed from a 2 CD attack to a 1 CD attack. The Wizard's Staff was created as an Artifact that retained the 2 CD attack.
HeroQuest UK 1st/2nd Edition Equipment Card - Staff wrote:Staff
The Staff allows you yo roll two combat dice in attack. The staff may be used to attack diagonally.
Cost 100 gold coins.
WEAPON
HeroQuest US Edition Artifact Card - Wizard's Staff wrote:Wizard's Staff
This long ancient staff glows with a soft blue light. It can be used only by the Wizard, giving him the attack strength of two combat dice and the ability to strike diagonally.
As you can see, these two cards are identical, but we have a problem. As an Artifact, the Wizard's Staff doesn't have a cost, and we can't use the Staff's cost of 100 Gold Coins because we already used that for the US version of the Staff. Thus, we need to assign a cost to it, and I am thinking that 250 Gold Coins is a fair price for it. It seems that Wizard only Equipment has a significant premium over standard equipment that the Wizard can't use, and the Wizard's Staff is akin to the UK Shortsword, which costs 150 Gold Coins. Thus, whacking a +100 Gold Coin premium on a Shortsword seems reasonable, and would place it in between the Bracers of Protection and the Wizard's Cloak in terms of pricing. It should be noted that, like the Wizard's Cloak, the Wizard will get the Wizard's Staff for free in the US versions of the Quests in the main game.
Thus, for the HQ CERB, we get:
HQ Combined English Edition Rule Book Equipment Card wrote:Wizard's Staff
Weapon
250 Gold Coins
This long, ancient staff glows with a soft blue light, and allows you to roll two combat dice in attack. Because of its length, the Wizard's Staff may be used to attack diagonally. May only be used by the Wizard.