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I recall a while back when playing with a stuck door where the hero needed to roll their starting body points or lower to open the door the hero tried to open the door and failed, this ending his turn. This hero was blocking the door, but the other hero, who may pass through their compatriots, occupied the same space and tried to open the door too... However he too failed. I thus had him end the turn on the adjacent square.
Onan wrote:I recall a while back when playing with a stuck door where the hero needed to roll their starting body points or lower to open the door the hero tried to open the door and failed, this ending his turn. This hero was blocking the door, but the other hero, who may pass through their compatriots, occupied the same space and tried to open the door too... However he too failed. I thus had him end the turn on the adjacent square.
Yes, that's another situation where 2 figures end on the same square. Another situation is the ice slide in FH. One hero steps on it and slides down to the end field, which ends his turn. The next hero doesn't wait and slides into the first hero's rear and ends on the same square. Also the trapdoor in Belorn's mine leads the hero to the other end, but what happens if the next hero enters the trapdoor?
All very strange situations. I guess you just have to decide on the fly and push some figures to adjacent squares.
Another thing you can do in the Veil of Mist/Door situation you've outlined is just not place the monster on that exact spot.
The Wizard grabbed the chest and took it with him back through the wall. We all joked about the Skeleton at the other end of the room, turning to the two skeletons guarding the chest and chastising them for not guarding the chest, "You had ONE job!"
Onan wrote:I have to say that I like Veil of Mist. I use it to get into a room blocked by monsters. In a competitive group it can also be used against others denying access to the treasure room.
But I have a question about how to handle a certain situation: When under Veil of Mist, can I open a closed door with a monster in front of it? The spell allows you to pass through occupied spaces, not onto. But to open a door you have to walk onto the square in front of the door. So strictly speaking I would say you can't open the door.
If you allow it, imagine the following situation: There's a closed door at the end of a narrow dead end passage. 2 monsters are on the 2 squares in front of the door. You're next to the 2nd monster. You cast Veil of Mist and roll a 3. You walk up to the door and open it, just to find another monster behind the door. You're currently sharing the square in front of the door with a monster and have 1 movement point left. But on both adjacent squares are monsters. Now you're in the Pass through Rock dilemma
Onan wrote:But I have a question about how to handle a certain situation: When under Veil of Mist, can I open a closed door with a monster in front of it? The spell allows you to pass through occupied spaces, not onto. But to open a door you have to walk onto the square in front of the door. So strictly speaking I would say you can't open the door.
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