torilen wrote:I've always seen this spell as a mix between invisibility and teleportation. Say it works like this:
Wizard casts it on himself, he disappears from sight...moves through the spaces to get through
a door and on the other side of the monsters (maybe to click a switch or something). At the start
of his next turn, he reappears.
**There is no movement penalty in my viewpoint...the monsters don't see the hero, and so won't try
to stop him.
I agree there's no movement penalty. The Hero can just move straight though the monster as if it wasn't there.
torilen wrote:OR...how about this:
Wizard casts it on the Elf...the elf disappears...moves through three spaces with monsters to get to the
other side. The two monsters farther away have the dwarf trapped between them. NOW...the elf can take
one of those on, helping the dwarf. The wizard still has his movement, and can move away, perhaps toward
the barbarian, who can help him fight the remaining monster.
I think this use is what the spell was intended for. Occasionally it is effective.
torilen wrote:OR...how about this:
Wizard casts the spell on himself. He is in a room with a monster...three doors open/exit in this room. He
disappears and goes out one door. The monster, in all honesty, would at the least have to make some roll
to see if he picks the right door to go after the wizard.
I don't see a need to attribute mist-form, so I would require the door he used to be opened. Perhaps the Wizard could risk opening more than one.... But since we're talking house rules here, I'll say it's a neat idea, and it does make the spell more desirable (which is the point of this thread).
torilen wrote:OR...how about this last one:
There is a small room or hallway with a monster - no monsters have seen the heroes yet and have not sounded
any alarm. The wizard casts the spell on any hero, who moves past the monster without being seen. Still not
alarm is sounded. If you are using a system that allows for more spells, or the wizard has this spell in a ring
or something, then two or more heroes could get by without alerting the monsters.
Now we're talking! This improved use of a lackluster spell is what the game thrives on, in my opinion.