by Skulmar » August 10th, 2010, 1:58 am
Just read the quest notes for Prince Magnus Gold and I see the movement rule about one red die when carrying a chest is already established!
Here is an idea for a new Quest Parchement and Notes you could use for Prince Magnus Gold
Quest 4
Prince Magnus' Gold
"Three treasure chest have been stolen whle being taken to the Emperor.
A reward of 240 Gold Coins has been offered to any group of Heroes who return
the ALL three chests and ALL of the gold. You have traveled to the Lair of a well
known band of Orcs in the Black Mountains. They are lead by Gulthor a Chaos Warrior.
Be careful because this band of devoted choas creatures and Gulther will try to escape
with the treasure chests if they feel their lair has been compromised. This can not happen"
Rules for Carrying chests
Heroes:
Only 1 red die for movement
Picking up and setting chest down uses up Heroes Action for that turn
When holding chest you cannot attack and can only roll one combat die in defense
Monsters:
Gulthor is strong enough to move 6 spaces per turn while carrying a chest
All other monster move half their alloted movement spaces per turn (rounded up if odd)
Picking up and setting chest down uses up Mosnters Action for that turn
When holding chest a monster cannot attack and can only roll one combat die in defense
A: When any hero opens the door to a room with chest on the monsters next turn
a monster in that room will try to escape to the spiral stairway with Prince Magnus treasure chest.
Each chest is marked with the Princ's royal seal and contains 250 gold coins and other items of value
to the Prince and the Emperor. The Quest is only complete if all three chests are returned by heroes to
the spiral stairway. If even one chest is removed by a monster the Hero's can not keep the contents
inside.
Rules for Carrying chests
Heroes:
Only 1 red die for movement
Picking up and setting chest down uses up Heroes Action for that turn
When holding chest you cannot attack and can only roll one combat die in defense
Monsters:
Gulthor is strong enough to move 6 spaces per turn while carrying a chest
All other monster move half their alloted movement spaces per turn (rounded up if odd)
Picking up and setting chest down uses up Monsters Action for that turn
When holding a chest a monster cannot attack and can only roll one combat die in defense
When carrying a chest a monster can open up any door or secret door he comes across.
(If, one, two, or all three chests were taken out of the Quest by monsters you could create an entire
new quest on retrieving the missing chests to be played later on in the Quest Book.)