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lestodante wrote:another possible solution is: 10 squares is a good distance in my opinion. If you shot from a longer distance the arrow also lost his power, so the attack is reduced to 2 dice instead of 3.
whitebeard wrote:lestodante wrote:another possible solution is: 10 squares is a good distance in my opinion. If you shot from a longer distance the arrow also lost his power, so the attack is reduced to 2 dice instead of 3.
That's not really how it works, the drag on the bolt is minimal versus the short time of flight. The better argument would be 2 dice because of loss of accuracy.
wallydubbs wrote:whitebeard wrote:lestodante wrote:another possible solution is: 10 squares is a good distance in my opinion. If you shot from a longer distance the arrow also lost his power, so the attack is reduced to 2 dice instead of 3.
That's not really how it works, the drag on the bolt is minimal versus the short time of flight. The better argument would be 2 dice because of loss of accuracy.
Well if you want to start grading accuracy and distance on the shot you'd have to factor in the keen eyesight of an elf or night vision of a dwarf and experience of everyone else... but then it starts getting more like dungeons and Dragons and less like hero quest. It's supposed to be streamlined and simplified.
But Zargon does reserve the right to modify that in his/her respective game. But as long as the rules are concentric.
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