by cynthialee » August 6th, 2015, 12:36 pm
If I have 5000GP in a dungeon and it is fake, the first thing they would assume is that the fake gold is a dodge for the real treasure somewhere in the dungeon.
I'd have them soon plotting to take the building apart brick by brick if needed.
When I ran the AD&D classic Tomb of Horrors after I took a few heads...the party left, then returned with a construction company of Dwarves, a few hundred religious pilgrims and a handful of highly skilled mercenaries.
They "tore the mountain down, and brought it to the town and raised a cathedral to the gods in praise. Can I get an Amen?".
I got a handful of out of the box thinkers who can get obsessed with ease.
5000 fake gold would be just such a thing.
You have to know your players and choose the dungeons wisely. If a dungeon would not fit well with your players, then move on to greener pastures.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~