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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
alyndavies wrote:I have played the game at various times throught my life, from 1989 onwards as a 10 year old, and have come back to it several times. In that time I have never come across a situation where someone has used the tool kit. Whats the point in rolling the dice to disarm a trap and risk getting hit by it again after it's already hit you?
You fall down a pit trap, you climb out on your next go, so just carry on with the quest, why risk a 50/50 chance rolling a skull and get hurt again?
Decipher wrote:We play the NA rules like normal unless we have our home made rogue character playing which has the ability to automatically disarm the "known unsprung" trap, which makes the tool kit useless. But if the dwarf is dead and no rogue playing, the tool kit comes into play.
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