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Once was Mortimer wrote:Hmm, I rewrote the Maze once, wonder if thats still knocking around anywhere.
Anderas wrote:As a Wizard I would keep the Barbarian functioning as long as possible, so there is someone with 3 AT.
As a Wizard, once the Barbarian is gone, I would convince the dwarf to pick up the sword and be our meatshield from that point on.
I mean.
They have 2 and 3 MP, respectively. The morality is not so different from killing a cow for food, right?
Anderas wrote:Forum consensus seems to be that the Trial should be played as 8th or 10th quest, not as first quest. But then it is good.
slev wrote:I thus have The Trial as Quest number 11.
The Admiral wrote:I see it as the Heroes final right of passage to prove they are worthy champions. Their final 'Trial' for Mentor before setting out on a life of adventure.
Daedalus wrote:knightkrawler wrote:So, how do you guys title The Trial after pushing it back? Sounds a little weak as a title when played so late.
I figure Felmarg's Tomb works when placed several Quests down the line.
Saiyaforthelight wrote:In my rewritten quest book it features as quest ten, entitled, 'The Tomb of Fellmarg'.
wallydubbs wrote:Unequipped heroes are unlikely to beat this quest, so I'd save it for for between quest 10 and 11, which I did with my gf's crew and I added several traps too.
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