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Borin's Armor clarification

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Borin's Armor clarification

Postby Goblin-King » May 29th, 2013, 3:24 am

That's it - now I'm actually breaking out my cards...

As I see it there is a distinction between body armors (Chain, plate and Borin's) and additional armor (Helmet and shield).

The body armors:
Quoting the cards:
Chain Mail: Chain mail armour allows you to roll three combat dice in defence.
Plate armour: Plate armour allows you to roll four combat dice in defence, BUT... bla bla
Borin's Armour: Borin's Armour allows you to roll four combat dice in defence.

The helmet and shield gives you one extra combat die in defence.

***

Why is this even confusing?
Can we all agree that it's allowed to combine the chain mail with both a shield and a helmet? Why not Borin's Armor then?
Body armors grant a set defence which can be increased by other armor types.

I would also like to disregard the helmet on the picture. I mean The shield doesn't prevent you from equipping a weapon just because he is holding a sword on the drawing.

edit* re-reading the whole thread I realize this is actually only an issue in the US version?


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Re: Borin's Armor clarification

Postby Sjeng » May 29th, 2013, 6:43 am

Goblin-King wrote:edit* re-reading the whole thread I realize this is actually only an issue in the US version?

Yup, my thoughts exactly. But I think most people just go with Borin's Armor being plate mail minus the penalty. A magical +2 body armor, nothing more.

not put back your cards, and draw me a hero using a SLING! :mrgreen:
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Re: Borin's Armor clarification

Postby knightkrawler » May 29th, 2013, 6:52 am

Goblin-King wrote:That's it - now I'm actually breaking out my cards...

As I see it there is a distinction between body armors (Chain, plate and Borin's) and additional armor (Helmet and shield).

The body armors:
Quoting the cards:
Chain Mail: Chain mail armour allows you to roll three combat dice in defence.
Plate armour: Plate armour allows you to roll four combat dice in defence, BUT... bla bla
Borin's Armour: Borin's Armour allows you to roll four combat dice in defence.

The helmet and shield gives you one extra combat die in defence.

***

Why is this even confusing?
Can we all agree that it's allowed to combine the chain mail with both a shield and a helmet? Why not Borin's Armor then?
Body armors grant a set defence which can be increased by other armor types.

I would also like to disregard the helmet on the picture. I mean The shield doesn't prevent you from equipping a weapon just because he is holding a sword on the drawing.

edit* re-reading the whole thread I realize this is actually only an issue in the US version?


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Re: Borin's Armor clarification

Postby chaoticprime » May 29th, 2013, 8:30 am

My stance has always been about the US version of the game. Different rules, different game.


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Re: Borin's Armor clarification

Postby Goblin-King » May 29th, 2013, 8:51 am

chaoticprime wrote:My stance has always been about the US version of the game. Different rules, different game.

As I came to realize after I posted :)

Sjeng wrote:not put back your cards, and draw me a hero using a SLING! :mrgreen:

Don't worry. Your frequent reminders has actually gotten me started!
It's a great strength to know your own weaknesses. Mine is forgetfulness :lol:


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Re: Borin's Armor clarification

Postby Ethica » May 29th, 2013, 1:43 pm

No one must delete this important topic.


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Re: Borin's Armor clarification

Postby Sjeng » May 29th, 2013, 3:19 pm

Don't worry, I wasn't planning to.
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Re: Borin's Armor clarification

Postby Goblin-King » May 29th, 2013, 3:30 pm

Just delete the posts you disagree with! :lol: :lol: :lol:


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Re: Borin's Armor clarification

Postby bastianbux » May 29th, 2013, 3:50 pm

The main point (for me) is: isn't 6 defense dice half way through the base game a bit much? It renders the wearer near-invincible, and then they still 7 more base quests to get through and then tons and tons of quest packs... It just seems like WHATEVER the creators' intent, it might be for the best to restrict it a bit.


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Re: Borin's Armor clarification

Postby drathe » May 29th, 2013, 3:56 pm

bastianbux wrote:The main point (for me) is: isn't 6 defense dice half way through the base game a bit much? It renders the wearer near-invincible, and then they still 7 more base quests to get through and then tons and tons of quest packs... It just seems like WHATEVER the creators' intent, it might be for the best to restrict it a bit.

Just be sure to lure that Hero into the crypt in Witch Lord quest 2. ;) :twisted:
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