Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.



1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.




Because the LOS thing makes it so that I could run my monsters all around corners or behind furniture and ruin the spell.

cynthialee wrote:LOS requirement on this spell is a bad idea...I would suggest that it read something to the effect of it lasts until the last enemy in a combat is dispatched.
Because the LOS thing makes it so that I could run my monsters all around corners or behind furniture and ruin the spell.


cynthialee wrote:LOS requirement on this spell is a bad idea...I would suggest that it read something to the effect of it lasts until the last enemy in a combat is dispatched.
Because the LOS thing makes it so that I could run my monsters all around corners or behind furniture and ruin the spell.
Count Mohawk wrote:Incidentally: Pit traps are counted as separate rooms for the purposes of Searching. Would you therefore break Courage if the enchanted Hero fell into a pit? (or more bluntly: what kind of Line of Sight does a Hero in a Pit have?)

As long as you know that you're playing a house rules and not the intended rule. The card is clear, their next attack. I read it wrong too and didn't realise till I read this thread.lucasdp wrote:cynthialee wrote:LOS requirement on this spell is a bad idea...I would suggest that it read something to the effect of it lasts until the last enemy in a combat is dispatched.
Because the LOS thing makes it so that I could run my monsters all around corners or behind furniture and ruin the spell.
I have been playing it like this throughout my recent quests and I think makes more senes. It has been easier to keep track of than LoS, and does not at all seem overpowering, in my opinion.
What happens if the heroes are separated? The one with courage gets to keep on using it because there's monsters on the other side of the board? It's not an issue with the actual US rules though, you can just attack with it in the same round that it's cast and then it's gone anyway.Count Mohawk wrote:If you want to discourage Morcar from retreating his monsters to break an application of Courage, you could modify the spell so it only checks for visible monsters at the end of the enchanted Hero's turn, or else check for monsters in the same room/corridor rather than strictly within sight.cynthialee wrote:LOS requirement on this spell is a bad idea...I would suggest that it read something to the effect of it lasts until the last enemy in a combat is dispatched.
Because the LOS thing makes it so that I could run my monsters all around corners or behind furniture and ruin the spell.
Strictly speaking, there's nothing wrong with your method, though.
So the 2nd ed EU one reads...Gold Bearer wrote:Right just so I'm clear.
EU 1st ed: +2A next attack.
EU 2nd ed: +2A each attack until no monster in sight.
US: +2A next attack unless there's ever no monster in sight before your next attack.
Yes
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Users browsing this forum: No registered users and 3 guests