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Character Sheet AND Cards: A Design Flaw?

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Character Sheet AND Cards: A Design Flaw?

Postby Bareheaded Warrior » July 22nd, 2023, 7:51 am

I think we are crossing over in our discussion here into the realm of "cards limit availability", which we have a different thread for so I'll reply on their around that specifically, but the two topics are obviously related, if you want to go for a purely card/board/token-based system and do away with the character sheet entirely then cards need to limit availability, many would consider that one of the benefits of that option.
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

HQ versions: "Original" - 1989 1st edition & 1990 2nd edition, "Remake" - 1990 NA remake & 2021 reprint

HQ Golden Rules
FAQs, Errata & Clarifications for the Original Editions
HQ Common Notification System

1BP = :goblin: :orc: :skeleton: :zombie:
2BP = :fimir: :mummy: :chaoswarrior:
3BP = :gargoyle:


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Re: Character Sheet AND Cards: A Design Flaw?

Postby totally » July 30th, 2023, 10:02 pm

Bareheaded Warrior wrote:I have gone with the principle of minimal book-keeping, especially in-quest, so have replaced the BP tracker on the character sheet with counters, you get 8/7/6/5 green plastic counters handed out at the start and have to hand them in as they are lost (and get them back if they are restored). This not only reduces book-keeping but feels more significant, physically discarding the counters and seeing your pile dwindle alarmingly!

For various reasons discussed elsewhere I don't use and therefore need to track Mind Points (the Mind value is a "dice" value like Attack and Defend rather than a Points Pool like Body Points)

And I follow the First Edition principle that Equipment Cards limit availability so you need the card to have the equipment.

Also when you get a "Gold" or similar gold value card from the Treasure deck you just put it with your Character Board until the end of the Quest then total them up.

I as EWP, keep a small pad/notebook for tracking things like how long spell/potion effects last for and the few other minor occurrences (and to document the highlights and lowlights of the session),

I use Gold tokens 50 golds each to track gold found in treasure chests.

And I have some A5 plastic wallets that I use, one per hero, at the end of a quest to place their character board and associated cards, remaining spells, Quest treasure, remaining Treasure Cards, Equipment and so on.

These changes when combined mean that you don't need to use the Character Sheet during play at all, they can still be used as a record of the Heroes progress between quests, so to track which quest they have completed, any specially memorable moments, their personal crest, motto or battle cry, any gold carried over and so on but that is covered by the EWP's notebook.


These are all fantastic ideas.
Tokenizing gold to give a strong feeling of loot acquired.
Keeping or delegating a quest log keeper to record adventures and progress (very old school D&D). Definitely incentivizes heroic deeds and encourages the post game storytelling, which is enjoyable.
The use of vinyl wallets for keeping the Character Cards and miscellany is something that Blackstone Fortress (WarhammerQuest 3.0) does use and I slap my head at not thinking of backporting that to HeroQuest.
All of this would definitely streamline the amount of bookkeeping a player is required to do with their Character Sheet, which is good, as a few of my players will be quite young.
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