Goblin-King wrote:Personally I'm all about playing pure. I'm ok with house rules clearifying or fixing other vice broken rules, but adding new content such as characters, spells or monsters is not really my style
I like that I'm not the only one that thinks this way, however, I am not opposed to, on rare occasions, adding more monsters, and maybe playable characters, that "feel heroquesty", and maybe the same would go for items if my players get that far. Of course, with entire custom quest books I wouldn't be as much of a purist. There is one exception to my usual purist playing. I don't know where I got it, but my players have been playing for years with the rule that each room can be searched only once, period. Seeing some previous posts I am wondering where I got that, does anyone else do that? Though I think for the sake of trap placement I will start allowing players to search chests independent from "searching for traps".
By the way, one search each room makes for interesting character interactions
"You kill the goblin. I want to search for treasure."
"No, you kill him, I want to search for treasure."
"Be that way, I'm going to leave the room and not kill the goblin then."
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.