torilen wrote:As far as another player coming in and swiping the loot - I'd have to ask why? Remember, the heroes are SUPPOSED to be all friends
working together to fight evil and chaos. If there was something one player wanted or needed more than the others, I would
assume he would get it. I've always played it that the loot has to be shared between all the players, no matter who finds it.
Danish rules translation:
Both heroes and monsters are NOT allowed to do the following:
Move through a square occupied by a character. The player in question can however allow you to pass...
This single quote inspires players to be super *Play-Doh Factories*! One player stands in a doorway. Can I pass? NO! Ok, then I attack you!
People go together into a room filled with monsters and while one fight the other backs away and searches for treasure!
Welcome to European Hero Quest *mother hugger*!
torilen wrote:NOW...for a different way to play. If you have created or use a hero that is a thief/rogue type character, you can have that
player attempt to swipe and hide some gold before the others see any of it, and that hero would have a little extra over the
others. BUT...if the other heroes see him, they might not trust him as much, which would cause the whole companions fighting
together system to fall apart. Not good....not good.
Personally I'm all about playing pure. I'm ok with house rules clearifying or fixing other vice broken rules, but adding new content such as characters, spells or monsters is not really my style
(I AM however creating my own HQ-inspired game system by the way... Check out the homepage for some of the content - http://www.blastzone.dk/index.php?p=darkdescent)