The Good:
- Adds tension in a pursuit
- Tends to separate Heroes so that monsters stand a better chance against early arrivals
- Boosts the drama as a Hero randomly rushes to another's aid
- A broad range of movement is possible with a simple rule
The Bad:
- Rolling low and not getting into the action isn't any fun
- Mandatory rolling of dice adds to game length
- Heroes that stick together spend extra turns doing so, again adding to game length
- Red dice are often visually lost on the game board, requiring search time
- Another way for young players to knock down the furniture and figures, or roll 'sloppy dice' off the table
- Same move mechanic as Monopoly
Could the game be improved by removing the dice mechanic for Hero movement and replacing it with a static number, like mercenaries, sorcerers, and elven warriors have?