Kurgan wrote:The NA rules says to be ON the trap square (and you don't trigger it, unless you fail your disarm roll) so I take it the same way with any furniture trap.
So I put the hero on top of the furniture tile (possible to do in the classic set with the Dwarf figure balanced on top of the treasure chest! not an achievable feat in the new one unless you just hold him there with your hand or grab some sticky tack, lol).
But doesn't furniture block movement in the same way as a closed door blocks movement, so you'd be breaking a rule with either interpretation, which suggests it needs a revision?
Kurgan wrote:The only controversy I see is whether you have to roll for movement and expend actual squares to get to the trap square.
This would theoretically allow the hero to land on ANOTHER trap square on the way to the one he was trying to disarm. It also presents the absurd situation (in expansions) where there are two trap squares and he can dodge one of them to get to the one that is further out (then again using your imagination you can imagine he auto-jumps one trap to disarm the other).
Yes, the search rules, especially trap handling, aren't great in Second Edition and were upgraded to seriously flawed in the North American edition, which is why I have rewritten them entirely.
Kurgan wrote:Then again a lot of people insist you should have to walk adjacent to a treasure chest to search it (or to open it, or to get what's inside) expending actual movement squares to get there (and risk falling into trap squares on the way which can only occur in expansions, last I checked, other than the clear error in Lair of the Orc Warlord NA/remake edition where a Pit Trap is next to an unmarked treasure chest) and maybe that goes hand in hand with their "more roleplay" adaptation of the game mechanic?
It is the standard rule in European versions but was missed, misunderstood and/or confused in the NA edition which sort of implies that the hero does have to be next to the chest, but that you don't have to move the figure, resulting in the hero potentially being in a different position than the figure represents which just seems daft...
In EA rules disarming a chest trap is simple (but not great), Search for Traps (and Secret Doors) - this remotely finds and disables chest traps automatically (so they never need to be and can never be disarmed), then you use standard movement to position yourself adjacent to the chest and use a free action to empty it.
In NA rules searching for traps reveals the presence of a trapped chest, and then tells you to got to page 21 for instructions on disarming the trapped chest, but page 21 only includes instructions for handling trapped squares and not trapped chests (or trapped doors), so no rules for disarming trapped chests or doors exist in the NA edition, so you are on your own there!
See the Search – The Binding Topic topic for a full discussion on this as a proposed solution.