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Sleep spell re-usable?

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Sleep spell re-usable?

Postby knightkrawler » Wednesday October 31st, 2012 3:53pm

Must be bitter for an Orc, I agree...
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Re: Sleep spell re-usable?

Postby el_flesh » Thursday November 1st, 2012 6:23am

A turn where you can't attack is almost as bad as a turn asleep.


Is breaking a spell a passive ability or an active skill?
Seeing as it's a mind point dependent roll...
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Re: Sleep spell re-usable?

Postby Goblin-King » Thursday November 1st, 2012 8:33am

el_flesh wrote:
A turn where you can't attack is almost as bad as a turn asleep.


Is breaking a spell a passive ability or an active skill?
Seeing as it's a mind point dependent roll...


We play it as a passive skill. It's not something the target chooses to do, like breaking down a locked door or figuring out secret runewords. It just happens. The target has already endured the spell. No need to penalize him even more by disallowing attacking.


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Re: Sleep spell re-usable?

Postby Daedalus » Thursday November 1st, 2012 4:36pm

I'd say since the Sleep spell can be broken at once--which happens on the turn of the Hero who cast the spell--then the breaking of a spell by a monster shouldn't be counted as an action (at least not in this case). Breaking a spell is instead a reaction, like defending against an attack (which also happens on a Hero's turn). Other forms of resisting spell effects, such as defending against a Genie's attack or rolling red dice to escape damage from a Fire spell, are also examples of immediate responses by a monster on a Hero's turn.

The two monster actions listed on p. 21 of the NA Instruction Booklet (ATTACK and CAST A CHAOS SPELL) only happen on a monster's turn, and so they may be combined with a reaction that occured on a Hero's turn. I'd say that much is clear.

Can a monster reaction also combine with a monster action on Zargon's turn? Yes is probably the best answer. Why? Consider a lucky Fimir that survives a Firestorm Chaos spell cast on Zargon's turn by a Chaos Sorcerer. It basically reacts as if it resisted a Hero's Fire spell. Going by the text on the spell card in either case (a Firestorm or Hero Fire spell), if the Fimir hasn't yet attacked it isn't prevented from attacking that turn. Thus, a monster may react and take an action in the same turn. I'd maintain that breaking a Sleep spell is yet another form of a reaction as demonstrated above, so a monster should by extension also be allowed to break a Sleep spell and take an action in the same turn. :geek:
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Re: Sleep spell re-usable?

Postby cynthialee » Friday November 2nd, 2012 1:52pm

I do not think that breaking a spell counts as an action.
I give the monster a chance to break the spell at the beggining of the turn.

It also occurs to me that the monster is under no obligation to reveel he is awake and may feign sleep until a fortuitous moment...
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Re: Sleep spell re-usable?

Postby Bareheaded Warrior » Monday August 7th, 2023 9:29am

And monsters already have the ability to break the effects of a sleep spell on a fellow monster under the official rules ... just attack it!
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:blackshield: = black skull, one "hit"
:whiteshield: = shield, cancels out one "hit"

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Re: Sleep spell re-usable?

Postby lestodante » Sunday August 13th, 2023 5:29pm

I remember my wizard hero with the wand of Recall, casting 2 Sleep spells on undeads on each of his turn. Italian version didn't say the spell has no effects on undead so they automatically went to sleep (Mind 0)!
It was very frustrating!
I also guess the text was so long so they didn't add the part about discarding it.


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