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Kurgan wrote:The app was updated to react to this (not that the App is always right) but a few things...
The Ancient Staff doesn't just boomerang back against the monster who cast the spell at the hero who wields it, but also against all other monsters in the room (or corridor with the evil spell user). This could have some strange effects but nevertheless that's how it's supposed to work. Rust would destroy a piece of equipment, it probably would reduce the monster's attack to 1 die (and have no effect on monsters that don't carry weapons, such as the mummy). The app also appears generous when it comes to corridors (for instance allowing the Knight's abilities there too instead of only in rooms), but the corridor/room distinction would only be relevant if the target and the monster were firing off the spell through a doorway, right?
Kurgan wrote:Yeah that's how I would treat it for the other spells. Re: Rust... Not sure how the latest app version (1.82) handles it (seems prior it was just a "reduce their attack to 1 die" enforcement thing).
Re: the Gargoyle... are his weapons also made of stone or metal? If you go strictly by what the particular plastic models then I guess yeah it's going to vary... the App interpretation seems to basically treat all weapons as containing metal (not just limiting to swords and helmets, even though that's literally on the card).
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