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Kurgan wrote:The official HQ Companion App (v.1.82 anyway) lets you search for treasure and find the contents of the Chest (KK Quest 4), so I'd call that official. In some earlier versions of the App it said you couldn't search (citing the corridor rule), and fans complained, so they have fixed it.
Kurgan wrote:When you put aside the Treasure Deck (as you're meant to do in 2nd EU rules for the Trial only) then a search for treasure has two outcomes: 1) nothing. 2) whatever the note says.
Kurgan wrote:The problem with introducing later rule clarifications in supplemental releases continues to this day, which is that you then are asking the GM to gather together all these notes and plan things out and you're asking the designers to maintain this jury rigged structure where new additions have to account for (but also change) previous installments. Instead I would just treat each expansion as its own thing and not apply note rules from one quest to the next unless the same book instructs me to do so. The coolness of whatever my inspiration is could lead me to take something invented in 2023 and project it into a quest from 1989 (or change a modern rule in favor of something invented thirty years ago in a secondary work) but that's every GMs prerogative.
Kurgan wrote:Rather than concluding the Quest is in error in this case and needs to be rewritten, possibly with a revision to all the searching rules (be my guest)
The Admiral wrote:It's not a problem, as I will just say you are allowed to search this corridor for treasure because it has a chest in it. I just wondered if there had been an official response, and it would appear not. I don't need to go down the path of saying this corridor is a room/closet/vestibule etc..
Kurgan wrote:I'd say that the official answer is pretty plain and simple: that corridor is actually a room and functions like one. And I don't even need to go on X or discord and ask for a direct quote from AH to know that.
Bareheaded Warrior wrote:The Admiral wrote:It's not a problem, as I will just say you are allowed to search this corridor for treasure because it has a chest in it. I just wondered if there had been an official response, and it would appear not. I don't need to go down the path of saying this corridor is a room/closet/vestibule etc..Kurgan wrote:I'd say that the official answer is pretty plain and simple: that corridor is actually a room and functions like one. And I don't even need to go on X or discord and ask for a direct quote from AH to know that.
It is a rare moment, but I actually agree with Kurgan on this point although in terms of game play it probably doesn't make any real difference, but the official line is NOT that the presence of a chest in a corridor changes the rules to allow searching for treasure in a corridor, the official line is, and always has been since NA edition of KK and RotWL were released, that these sections of the board that meet the definition of a corridor but have a chest in them are actually rooms, both KK and RotWL explicitly refer to them as "a special room". So whilst this isn't my preferred interpretation I accept that it is the official rule and I wouldn't expect AH to issue an official response as none is needed, the official rule was given at the time.
Kurgan wrote:I disagree with the notion that we were to invent a completely new mechanic for finding treasure in "the Trial." But, if you want to play it like that, you can. You could even imagine that you can keep using it throughout the rest of the game (you're free to do so). So you walk up to a Chest and open it... but you don't know there's treasure inside. Darn! Or maybe you know there's treasure inside and you can pick it up (and so there's no need to search for treasure unless there's no treasure chests in the area)!
Kurgan wrote:When I'm making a ruling at my table, I will make my decision based on what I think is best, even if all of the internet were against me and even if the designers of the game think I'm wrong... because I have that right and those same designers acknowledge it.
Bareheaded Warrior wrote:Entirely separate from that, you move adjacent to a chest and open it retrieving the contents, in exactly the same way that you move adjacent to a door and open it, both "free" actions that can be done with monsters present and as many times on your turn as your movement allows, nothing to do with searching for treasure, the two are independant mechanisms.
You find out what is in the chest by opening it and using your eyes, no need to search the chest to find out what is in it, you just open it and see the contents (or lack thereof in an empty chest) but opening a chest and seeing what is inside is not connected to searching the room and finding a Potion of Healing in an old boot in the corner of the room, why would they be, if the boot isn't in the chest.
You can search the room for treasure before or after emptying any chests, or without opening the chests, as the presence or absence of any treasure in the room itself is independent to the presence or absence of any chests. Placing a treasure chest in a room, or removing one, makes no difference to the presence of said old boot containing a Potion of Healing.
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