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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Throwing Knife
Weapon, Throwing, 1AD
This sharp knife allows you to roll one combat die in attack. You may also throw the Throwing Knife but if you do so you may lose it.
Cost 25 gold coins.
Staff
Weapon, Basic, Diagonal, Both Hands, 1AD
The Staff allows you to roll one combat dice in attack. The Staff may be used to attack diagonally.
Cost 50 gold coins.
Short sword
Weapon, Basic, Standard, 2AD
The Short sword allows you to roll two combat dice in attack.
Cost 100 gold coins.
Throwing axe
Weapon, Throwing, 2AD
The Hand axe allows you to roll two combat dice in attack. You may also throw the Hand axe but if you do so you may lose it.
Cost 150 gold coins.
Spear
Weapon, Diagonal, 2AD
The Spear allows you to roll two combat dice in attack. The Spear may be used to attack diagonally.
Cost 150 gold coins.
Broadsword
Weapon, Standard, 3AD
The Broadsword allows you to roll three combat dice in attack.
Cost 250 gold coins.
Longsword
Weapon, Diagonal, 3AD
This long blade allows you to roll three combat dice in attack. Because of its length, the longsword enables you to attack diagonally.
Cost 350 gold coins.
Battle axe
Weapon, Standard, Both Hands, 4AD
The Battle axe allows you to roll four combat dice in attack.
Cost 400 gold coins.
Short bow
Weapon, Missile, 2AD
The Short bow allows you to roll two combat dice in attack.
Cost 150 gold coins.
Crossbow
Weapon, Missile, 3AD
The Crossbow allows you to roll three combat dice in attack.
Cost 350 gold coins.
Repeater Crossbow
Weapon, Missile, 2AD
The Repeater Crossbow allows you to roll two combat dice in attack and enables you to shoot twice as a single action against the same or different targets.
Cost 500 gold coins.
Shield
Armour, +1DD
The shield gives you one extra combat die in defence.
Cost 100 gold coins.
Helmet
Armour, +1DD
The helmet gives you one extra combat die in defence.
Cost 120 gold coins.
Chain Mail
Armour, +1DD
Chain mail armour allows you to roll one extra combat dice in defence.
Cost 450 gold coins.
Plate armour Plated Mail
Armour, +1DD
Plate armour allows you to roll two extra combat dice in defence.
Cost 850 gold coins.
Borin’s Armour
Borin’s Armour allows you to roll four combat dice in defence.
ARMOUR
Orcs Bane
The sword, Orcs Bane allows you to roll two combat dice in attack. You may attack TWICE if you are fighting Orcs.
WEAPON
Spirit Blade
Spirit Blade allows you to roll three combat dice in attack OR four dice in attack against undead creatures: Skeletons, Zombies and Mummies
WEAPON
Talisman of Lore
The Talisman allows you to increase your Mind points by two as long as you have the Talisman in your possession.
Wand of Recall
The Wand of Recall allows you to cast two spells instead of one during your turn.
Rabbit Boots
To jump over 1 discovered trap per turn, roll anything but a black shield on a combat die
Arm Band of Healing
Restores 2 lost Body Points once per Quest. If the wearer's Body Points are reduced to zero, use immediately to restore 2 Body Points.
Wizard's Staff
Wizard only, Basic, Both Hands
The Wizard's staff allows you to attack diagonally with 2 combat dice. You cannot use a shield with the Wizard's Staff
Cost 200 gold pieces.
Cloak of Protection
The cloak allows you to roll one extra die in defence.
May only be used by Wizard
Cost 350 gold coins.
Bracers of Defence
The bracers allow you to roll one extra combat die in defence.
May only be used by Wizard.
Cost 200 gold coins.
Elixir of Life
This small bottle of pearly liquid will bring a Hero back to life, restoring all of his Body and Mind Points. The card is then discarded.
Cost 1000 gold coins.
Ring of Return
When invoked, this magical ring will return all Heroes that the ring wearer can "see" to the starting point of the Quest. The card is then discarded.
Cost ? gold coins.
Fire Ring
Protects the wearer from any two Chaos fire spells. Ring disappears after wearer has been protected from the second fire spell.
Cost ? gold coins.
Magical Throwing Dagger
Always inflicts 1 Body Point of damage when thrown at a monster a Hero can "see". Monster cannot defend. Dagger is lost once it is thrown and the card is then discarded.
Cost ? gold coins.
Dust of Disappearance
If tossed on any Hero, this dust allows that Hero to move past any monsters encountered on his next turn. The card is then discarded.
Cost ? gold coins.
Anti-poison Quill
Restores any of the owner's Body Points lost by poisoning if used immediately. The card is then discarded.
Cost ? gold coins.
Potion of Restoration
Drink this brown frothy liquid to restore 1 lost Body Point and 1 lost Mind Point. It's refreshing after a tough battle. The card is then discarded.
Cost 500 gold coins.
Potion of Dexterity
This sparkling liquid adds 5 movement squares to your next die roll or guarantees 1 successful pit jump. If you purchase more than one of these potions then you may only use 1 potion per turn. The card is then discarded.
Cost 100 gold coins.
Venom Antidote
This bubbling brew tastes foul but heals up to 2 Body Points of damage caused by poison needles or poison darts only. The card is then discarded.
Cost 300 gold coins.
Potion of Battle
If you have a really "weak" roll of the attack dice, you may drink this blood-red potion. It allows you 1 reroll of your attack dice. The card is then discarded.
Cost 200 gold coins.
Potion of Healing
You may drink the potion at any time. It will restore up to four lost Body points. The card is then discarded.
Cost 500 gold coins.
Crossbow Pistol
Weapon, Missile, 3AD
The Crossbow Pistol allows you to roll three combat dice in attack.
Cost 450 gold coins.
Repeater Crossbow
Weapon, Missile, 2AD
The Repeater Crossbow allows you to roll two combat dice in attack and enables you to shoot twice as a single action against the same or different targets.
Cost 500 gold coins.
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