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burglekutt wrote:I didn't know about a Pit with spikes in it. From what you say it has to be jumped... What quest is it in so I can look it up?
I like the idea of a single Search covering everything but am having trouble understanding how Disarming Traps fits in with it. Are you forcing the hero who made the search have to disarm the trap by placing him in the Trap square? What if there are two traps?
Clarify please, thanks.
what if the hero doesn't have a tool kit or would prefer the Dwarf to do it?Bareheaded Warrior wrote: you are moved onto that square (or the nearest if there is more than one hidden trap) and must follow exactly the same process
Bareheaded Warrior wrote:Disarm = Roll 2 combat dice, at least oneto succeed
Dwarf gets to roll two extra dice and Tool Kit holder gets to roll one extra die.
If I'm understanding these numbers right, shouldn't it be:Bareheaded Warrior wrote:Odds of success based on number of combat dice rolled
• 1 = 0.167 ~1/6
• 2 = 0.306 ~2/6
• 3 = 0.421
• 4 = 0.518 ~3/6
• 5 = 0.598
• 6 = 0.665 ~4/6
burglekutt wrote:Trying to understand your system BHwarrior: Here is the scenario:
All the Heros are in the room where they killed all the monsters. The Wizard "searches" and finds two Spear Traps in each corner of the room, a trapped Chest in another corner & a SecretDoor.
Which Trap is the wizard placed on that he must immediately disarm? I'm guessing the closest one to him. Whether he succeeds or fails his turn is over.
The Barbarian now performs a "Search" & is also placed on a Trap to disarm. Probably the closest Trap to him as well.
The Dwarf on the next Trap etc?
One of these three got the treasure in the Chest whether they disarmed the Trap or took a BodyPoint damage I'm guessing.
With all the Traps disarmed, the Elf performs a "Search" & pulls a Treasure Card, then moves on through the SecretDoor...
Is this right?
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