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Kurgan wrote:I am trying to discern the most likely interpretation that the designers intended, but admitting it is vague...
The Elixir brings a dead hero back to life with all body and mind points restored and can only be used once. Boom. Simple right? But wait... under what circumstances?
A minimalist interpretation could be to say that normally a hero "escapes death" by using an unused healing spell/scroll (if hasn't performed an action already) or any type of potion that heals BP... but if he can't do that and just dies... later on in the same quest, he can simply be brought back to life by the one who has the Elixir and he's back until he dies again, etc.
People have tried to come up with additional house rules, like saying that the Elixir user has to travel to the exact square where their comrade's "body fell" and that they can't use it under certain circumstances (like if the hero died by falling into a "bottomless" pit or was trapped "forever" inside solid rock**).
A maximalist interpretation would be that, regardless of how or even when the hero died, the elixir just miraculously brings them back, presumably on a nearby square to the Elixir user.
Would they have basic starting gear? No reason to think so. Their gear has been lost, either to monsters (or is being held by the heroes, perhaps being already sold off or lost some other way). This is not a new hero joining the party, it's the old hero, restored magically to life. So they would have the same abilities as an "unarmed" hero (see Legacy of the Orc Warlord), 1 attack die, 2 defend dice, full body and mind points. If they are a magic user, would they have access to all their starting spells? I would think so, unless they had expended some of them already in the quest prior to their death (what about if they had died many quests ago?
Is there a loophole here?
How would I handle it?
I'm thinking the maximalist interpretation. To me the Elixir of Life is such a rare type of mulligan artifact, that I would let the heroes use it for all it is worth. Would I use it as a regular healing potion? Probably not.* If the hero was about to die in a room with monsters and he had the elixir with him, could he use it to "escape death"? I would tend to say yes, otherwise he dies alone and the monsters claim it...
But let's say you've already replaced the fallen Barbarian with a new one. You already have four heroes! Isn't that somehow against the rules, to have more heroes?
So no letting everyone die, somehow finding tons of Elixirs, and somehow having an "army" of heroes all at once. At best you'd have one, maybe two (in a blue moon) extra heroes, as a bonus for that quest (a reward for saving the elixir until the moment you needed it).
Any other opinions?


If he administers it to a dead character player, it will bring him back to life. The revived character can be placed anywhere in the room and will have just one Body point.
= one hit
= one hit & pushback
= cancels one hit





= one hit
= one hit & pushback
= cancels one hit





SE Edition Dark Company Quest Notes wrote:A life-giving elixir…if he administers it to a dead player character, it will bring him back to life. The revived character can be placed anywhere in the room and will have just one Body point.
NA Edition Game System Artefact Card wrote:Elixir of Life
This small bottle of pearly liquid will bring a Hero back to life, restoring all of his Body and Mind Points. This potion can only be used once.
The Admiral wrote:If you have it on you when death comes, then you take it like a normal potion.
Otherwise we mark the location of the deceased with a skull token, and they may be brought back by a Hero with an Elixir moving adjacent before the quest ends.
If the body is inaccessible, tough. If the Hero has had his stuff nicked, tough,
and as the Count pointed out, there is probably no point to waste such a valuable item when you get a free new Hero anyway.
= one hit
= one hit & pushback
= cancels one hit



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