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Bareheaded Warrior wrote:I don't think you have missed anything, I think we are back to a question of interpretation, as always.
My interpretation/assumption/misunderstanding was that the EA First Edition allowed searching for treasure in both rooms and passageways and didn't explicitly specify a one treasure search per room or passageway limit, but I assumed that you could only search a room/passageway once, as otherwise heroes could just repeatedly search the first room they are placed in, rinse the deck for everything that was worthwhile and then exit the dungeon and spend all the gold on equipment, then re-enter the same dungeon, the first room again, and then rinse and repeat until they were fully kitted up before ever leaving the first room of the first quest.
My interpretation/assumption/misunderstanding was that the EA Second Edition, whilst not explicitly stating that only rooms and not passageways could be searched for treasure, did have that restriction based on the fact that the first section of the search rules covers both treasure and trap & secret doors searches generically, mentioning both rooms and passageways, the second section was around the specifics of the search for secret doors and trap action and mentions both rooms and passageways and the third section covered searching for treasure specifically and mentioned only rooms (but this may well have been an example of selection bias or motivated perception on my part)
However you make a good point that the Wandering Monster text implies they can be found in passageways does seem to indicate that searching for treasure was permitted under EA SE rules, I always thought that was a remnant that was missed from the FE wandering monsters cards, but that may well be incorrect (and I don't have them to refer to)
My interpretation/assumption/misunderstanding was further reinforced by the NA edition that did state (or maybe re-iterate...) that searching for treasure was room-only and only once per room (although that was once per hero per room) which I took as confirmation of my take on the EA SE rules and part of the suite of changes, previously discussed around forcing fair play and sharing at crossbow-point in the NA edition, by removing the restriction of one search per room, so that kiddies didn't get upset by any hint of competition (and we all know how much kids hate winning at stuff, it is the taking part that matters to them - yeah, if you are a loser!)
All that said I'll be sticking to my interpretation, for HQ Gold Edition possibly through stubbornness, but also because it makes for a better balance for the gold-acquisition and spending on upgrades, advancement system, that otherwise in all the editions, is to a greater or lesser extent, imbalanced, leading heroes to advance too quickly, meaning that they run out of upgrades and are too powerful too early making the difficulty ramping not effective.
More on that on the advancement thread…I did once sit down and work it all out, I’ll see if I can find and post that data for the EA First Edition, Second Edition (both variants), NA edition and Gold Edition.
Bareheaded Warrior wrote:My interpretation/assumption/misunderstanding was that the EA First Edition allowed searching for treasure in both rooms and passageways and didn't explicitly specify a one treasure search per room or passageway limit, but I assumed that you could only search a room/passageway once, as otherwise heroes could just repeatedly search the first room they are placed in, rinse the deck for everything that was worthwhile and then exit the dungeon and spend all the gold on equipment, then re-enter the same dungeon, the first room again, and then rinse and repeat until they were fully kitted up before ever leaving the first room of the first quest.
SE Rules of Play p10 wrote: Any Equipment or gold the eliminated character had may be picked up by another character, who searches for treasure in the room or passage in which the character was eliminated.
Bareheaded Warrior wrote:SE Rules of Play p10 wrote: Any Equipment or gold the eliminated character had may be picked up by another character, who searches for treasure in the room or passage in which the character was eliminated.
Emphasis added, so more evidence (if it was needed) that you were correct about searching for treasure in passage(way)s in SE!
SE Rules of Play p10 wrote:Any Equipment or gold the eliminated character had may be picked up by another character, who searches for treasure in the room or passage in which the character was eliminated.
SE Rules of Play p14 wrote:
If there is no vacant space adjacent to the character who drew the card, the evil wizard player may place the wandering monster in any vacant square in the same room or passage."
Bareheaded Warrior wrote:#14 Search for Treasure in passageways
Problem statement: It isn't clear in the original rulebook whether searching for treasure is allowed in passageways or only rooms.
Proposed changes:
1. Add the following text to the Book of Searching - "Searching for Treasure is only allowed in rooms. Searching for Secret Doors and Traps is allowed in both rooms and passageways"
2. Amend text in Book of Searching by removing the bit in italics - "If there is no vacant space adjacent to the character who drew the card, the evil wizard player may place the wandering monster in any vacant square in the same room or passage."
3. Amend the text in the Book of Combat to remove the bit in italics - "Any Equipment or gold the eliminated character had may be picked up by another character, who searches for treasure in the room or passage in which the character was eliminated."
4. Add the following text to the Book of Exploration - "Any dropped items can be picked up automatically by a character moving onto the appropriate square."
Discussion link: Search – The Binding Topic
Additional Material:
Agreed changes: Under discussion
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