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Planetdune wrote:Our party is pretty new to HeroQuest. We played the first few quests. But are running into well, not sure to call it a problem... thing is, seems our party has figured out how to play this game. I play the DM and notices the party has this tactic of just opening a door and standing in the door with the barbarian killing monsters with extreme ease. Same with corridors, just have the barbarian in front and it blocks everything... and as most corridors are only 1 square width the monsters have no choice but to get slaughtered one by one...
Now, I tested this with some improvisation. During Quest 2 (rescue of Ragnar) I added a sealed barracks that released no less than 8 orcs in addition to what the quest specifies. The party went to the middle room (the one with stairs Ragnar needs to reach), the barbarian blocked one side, the elf the other (because I split the orcs to attack from both sides (as there is a corridor around the entire middle room) but yea to no avail... the wizard and dwarf didn't even really need to do anything.. At Ragnars location there is the first abomination the party encounters, when I placed the figurine the party thought "ooooh, exiting". So did I.. then the barbarian attacked and rolled 3 skulls. (no kidding he did), I didn't roll any block so the abom was basically one shotted, talk about ant climatic.
- Is this game suppose to be so easy?
- Why are almost all hallways only 1 square width? Unless we play it wrong, this makes the amount of monsters irrelevant as you can only attack one by one...
- Is standing in a door a valid tactic, or should this be disallowed?
I read the rule book multiple times, I don't think we do anything "wrong"... just that it feels something is off difficulty wise, and without tension it starts to feel a tad dull.
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