The Elf will be in a serious trouble.
On that point, I think we are all agreed!
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The Elf will be in a serious trouble.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Sotiris wrote:It also confused me when i was reading the rules.
The only logical explanation i gave was to consider all figures as circles within their squares.
Polishing the SE Rulebook wrote:Exploration
As the heroes move, they will discover more of the board. The Evil Wizard player will place onto the board anything that the heroes can see. Therefore, when a hero opens a closed door, they must pause to give the Evil Wizard player the chance to consult the Quest map and place onto the board anything that is shown for that room or passageway.
As the heroes move around the board the Evil Wizard player must consult the Quest map to see what should be placed into each room or passageway.
What can be seen?
Deciding what can be seen by a hero is particularly important in deciding what should be placed onto the board.
Characters can see:
• All squares in the room or passageway that they are currently in
• All squares in a room or passageway that they are adjacent to
• All squares that they have line of sight to.
A line of sight exists if you can trace an unobstructed straight line between the centre of the two squares. If the line passes through a wall, blocked square, bookcase, cupboard, or a closed door, then no line of sight exists, and the contents of the square is not visible.
Missile Attacks
Missile attacks can be made against characters provided that a clear line of sight exists between the attacker and the target, (see Line of Sight Rule in the Book of Exploration under “What can be seen”). If the line passes through a square occupied by another figure, then the line of sight is blocked, and the attack cannot be made.
HispaZargon wrote:At this moment I think everybody agrees that the Line of Sight diagram showed in the NA Rulebook does not fit with what is said in the text of the same book because if you strictly follows the Good Rule of Thumb as written in the text, the Elf could never target one of the Orcs, but surprisingly one of the diagram lines says that he can... Since now I will call each one those Line of Sight interpretations as 'GOOD RULE OF THUMB LOS APPROACH' and 'DIAGRAM LOS APPROACH'.
HispaZargon wrote:Then, as I explained before in this thread, I think the Rulebook's 'DIAGRAM LOS APPROACH' is correct because it is coherent with the "looking down a corridor" rule written in the same book, but the 'GOOD RULE OF THUMB LOS APPROACH' is not coherent with the looking down corridor one
HispaZargon wrote:In previous picture we can observe that the Elf cannot shoot the Fimir in Situation A2 according to 'GOOD RULE OF THUMB LOS APPROACH' interpretation, however in contrast the Fimir could be shoot according to 'DIAGRAM LOS APPROACH' interpretation.
HispaZargon wrote:Ok, but I would say to those players the following: First of all, if you check the infamous diagram in the Rulebook you can see that other figures (a Hero for example) obstruct line of sight, so those Orcs could also potentially obstruct it too, and secondly I would say that the 'even if the line just touches a corner' rule maybe referring to one doubtful point like a corner wall, but maybe we are not able to extend the rule to more than one doubtful points... and in these situations A4 and A5 we have two doubtful points, a corner wall and an Orc in situation A4, and two Orcs in situation A5. Therefore, in my humble opinion, I think here there are so many disadvantages to consider that the Elf can shoot the Fimir, so I would not allow it. I think the better interpretation in these two cases is the Elf would always shot first to an Orc before shooting to the Fimir, probably because the Elf would feel more menaced by the Orcs due to their closer proximity than by the Fimir.
HispaZargon wrote:I know that there are players who directly think that under NA rules a Crossbow may not be used against enemies placed in the surrounding diagonal squares of the shooter, even the classic Japanese Version of the board game explicitly confirms that idea. However, the truth is that anywhere in the classic NA rules nor 2020 Edition rules is explicitly written that those diagonal squares cannot be shot by a Crossbow, but only the adjacent ones to the shooter cannot be shot.
HispaZargon wrote:Then, if we assume that in Situations B2 and B3 the Fimir is in safe position (some kind of cover!) against distant attack weapons but not against diagonal attack weapons, it would introduce a difference between the Crossbow and the Longsword... which could support a bit why both weapons have the same gold price! (to make such difference more clear I would also add that the Crossbow may not be combined with a Shield, but as said, that's another discussion)
Kurgan wrote:The Wand seems to be able to hit monsters that are nearby (even diagonally) as well as at range, making it more versatile than the Crossbow (for the Warlock at least) despite it being weaker (2 dice instead of 3).
HispaZargon wrote:Once again, the rules for "see" and "be in the line of sight" seem to be two different things in this remake's edition (and I bet also in the classic American edition), as I have always considered.
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