lestodante wrote:I see a lot of people tend to overcomplicate LoS rule. You must be more approssimative.
I can foresee a problem with that. One person says “I approximately have LoS around that Goblin and through the legs of the Gargoyle.” The other person says “no you don’t. From that angle, the Goblin blocks LoS between the Gargoyle’s legs.”

In all seriousness though, in my experience, I find it better to have clearly defined rules for things such as Line of Sight. It is great for preventing arguments. Center of square to center of square (i.e. Original HeroQuest LoS rules) is fine. But I prefer the thematic realism, and added strategic opportunities, that my house rule of “any point in your square to center of target square” provides.
lestodante wrote:Some random thoughts:
The icons on the map do not reflect correcly the shape of the bodies so they are not a valid reference.
Any hero or monster could stand still or in movement, in the second case it may reveal who's behind them occasionally.
A goblin is shorter than a gargoyle, I don't see how a gargoyle behind a goblin is not visible…
...If you are too much strict with line of sight rules there will be lot of confusion; another example: a spell caster casting a spell with his right hand has a different range than casting a spell with his left hand. You must consider height, LoS beetween open legs, beetween an arm and the chest.... too much stuff to calculate!
I wonder if you are not confusing my terminology here. "Field of Vision" is used strictly for revealing new rooms and corridors (when Zargon/Morcar places Monsters and furniture on the board). Field of Vision absolutely *does* take into account the ability to see that Gargoyle standing behind that Goblin. "Line of Sight," on the other hand, is *only* used for targeting an enemy square with a ranged weapon or a spell, and may not pass through any part of an occupied square. The Gargoyle may be much larger than the Goblin standing in front of him, but there is *always* a chance that your ranged weapon attack or your spell may hit the Goblin instead of (or as well as) the Gargoyle you are aiming at. What chance do I have of only hitting the Gargoyle? What is the size ratio of the Goblin mini to the Gargoyle mini? Rather than unnecessarily adding complicated calculations such as those to the game, I choose to use the interpretation of the original rules (North American rules at least) that require LoS to pass through unoccupied squares only. Simple and easy, while maintaining thematic realism and a bit of strategy!
My aim is to both streamline the game, while at the same time adding that aforementioned thematic realism. If something is too generic to make sense, and there is a simple way to make it more realistic, that’s what I try to do. By using the interpretation of the original rules that LoS can only touch the corner of, but not pass through ANY PART OF, any occupied square, you are not having to determine LoS “between open legs” or “between an arm and a chest.” If there is an unobstructed path between your square and the target square, then you can target that square with a spell or a ranged weapon. I just prefer the option to “lean” within your own square so that you can target *around* an intervening occupied square (such as the Elf leaning around the Wizard to get a shot off against the Orc in my image from my previous reply above, or the Goblin leaning around the corner of the wall to target the Barbarian, Elf, or Wizard).

I modified the above image with a solid green arrow line to make it clear *which* Line of Sight I was referring to. The Elf, by leaning towards the northeast corner of his square (i.e. by determining LoS as if it originated from that corner of his square), has a clear, unobstructed Line of Sight to the Orc on the right. That line only crosses open ground, and does not pass through *any part of* any occupied squares.

Similarly, the Goblin, by leaning towards the southwest corner of his square (and thereby "peeking" around that corner), has a clear, unobstructed Line of Sight to any of the three Heroes.
lestodante wrote:Assasin's Creed pic is wrong. From that position he should not be able to see the three guys. There is a third person camera angle showing a wider area to the player. From his actual position the character could only view up to the first column on the left. If he sneaks out his head he will become visible to the enemies and viceversa.
Well, yes. If you take just that static, unchanging image, then yes the Assassin can’t see all three of them. The point is though, that with anyone "taking cover," they are able to peek their head out to see and target their enemies. But then they are able to duck back behind cover so that their enemies are not able to target them. The image itself is static, but the Heroes and Monsters on their turn are able to move about in their square and peek around the corner. In this fashion, the Assassin can absolutely see all three of his targets.
And yes, the three others are also able to "see" the Assassin (using *Field of Vision*), but only the Assassin would be able to "target" his enemies with ranged weapons and spells (using *Line of Sight*). The other three may know he is there (if he was a HeroQuest Monster, his figure would be placed on the board), but they do not have *LoS* to him, and can’t shoot a crossbow bolt, or cast a spell, at him. But using my house rule...
If you can draw an unimpeded non-zero-width line from *anywhere* in your square to the *center* of your target square, then you have Line of Sight to that square.
...the Assassin can certainly “peek” around the corner, and lean out from cover long enough to target them, before retreating back to the safety of his corner. I find it interesting that the 3D image of the Assassin is a *somewhat* decent (but not perfect) rendering of the layout that the Goblin would see in the image above, in terms of the position of the three heroes at least.
lestodante wrote:There was a generic rule in the UK rulebook saying "Models in the same room as the spell-caster are always visible". I think this solve all the issues.
I personally would not want to use that generic rule. It takes what little strategy that remains in the game completely out, which is absolutely not to my liking. My house rule attempts to do the opposite, by easily and elegantly adding a bit more of that strategy back in.
I hope I explained myself a bit better here.
Cheers!