HispaZargon wrote:Thank you so much, CavemanLogic.
Your BGG analysis is so good. I invite you to also post it here, if you want, but I think you cannot upload pictures here because you have not reached yet the "Champion" status in the Inn.
Yay, I'm a "Champion" now!!! (well, at least I can post pictures anyway).
In any case, here is a copy/paste of my post on BGG regarding "Line of Sight" for targeting spells and ranged weapons between Heroes and Monsters, and what I call "Field of Vision" for revealing rooms and corridors...
Officially, a corridor isn't revealed until a Hero steps out into that corridor. This always seemed a bit backwards to me, especially when considering how rooms are revealed. So I house rule that Heroes can "peek" around corners. When you open a door to a room, it is assumed you peek your head into the room to look around, thereby allowing the whole room to be laid out for you. It never made sense to me that if you opened a door to a corridor, the whole corridor would not then be laid out for you in the same manner as well. A bit of a double standard there. You should logically be able to treat revealing a room the same as revealing a corridor. When you open a door, either *into* a room, or *out of* a room (into a corridor), or when coming up on a corner to a new stretch of corridor, you should be able to peek around that door frame, or that corner, and have all of the contents of that newly revealed room or corridor section revealed for you. It just makes more sense to me that way. What I want is consistency!
In any case, I use two different rules for vision. There is "Line of Sight" for targeting spells and ranged weapons between Heroes and Monsters, and there is "Field of Vision" for revealing rooms and corridors. Field of Vision disregards Heroes and Monsters when revealing the contents of a room or a new stretch of corridor. There may be an Orc standing in front of a door, but as that Orc shifts around in his square, you can plainly see that there is a door behind him. Using Line of Sight, that Orc would block that door as well as any other Monsters standing behind him. With Field of Vision, the door and the other Monsters are revealed (similar to how a room is revealed using the official rules). Plainly put, Field of Vision allows you to *see* that there are Monsters and a door behind the Orc, but because of Line of Sight you aren't able to *target* them.
And with Line of Sight, I use a modified (house ruled) version. The official rules state that you draw a line from the center of your square to the center of the target square. If that line is unimpeded, or at most touches only the corner of another occupied square, then you have Line of Sight. I prefer drawing an unimpeded non-zero-width line from *anywhere* in your square to the *center* of the target square would grant you Line of Sight. This provides a more thematic realism in the game. You can peek around a corner to gain Line of Sight to a Monster, while that same corner will provide you with cover, preventing the Monster from having Line of Sight back to you.
The Assassin, by peeking around that corner, has a clear Line of Sight to the three others in that room, but due to cover, they would not have a clear Line of Sight to him.
Elf LoS Diagram. The Elf has Line of Sight to the Zombie, the Gargoyle, and the Chaos Warrior. If he "leans" around the Wizard just a bit (calculates Line of Sight from the northeast corner of his square), he also has Line of Sight to the Orc. He does not have Line of Sight to the Skeleton (Barbarian blocks LoS, even when he "leans" to the southeast corner of his square), the Mummy (the closed door blocks LoS), the Goblin (the wall blocks LoS), or the Fimir (the Wizard blocks LoS).
Goblin LoS Diagram. The Goblin just needs to peek around the southwest corner of his square to have LoS to the three Heroes.
Note that in both the original 1989 version and the new 2021 version of HeroQuest, the diagram showing Line of Sight is incorrect.
This diagram from the rulebook shows the Elf as having clear Line of Sight to the middle Orc on the right. We can see that, at the red circle, the line from the Elf to the Orc actually *passes through* a portion of the Wizard's square. That line, according to the Rules As Written, should properly be a dashed "blocked" line. If the Elf (or the right-middle Orc) were instead one square to the left, then the line between the center of her square and the center of that middle Orc's square would just *touch* the corner of the Wizard's square, and the Elf and Orc would then have unimpeded Line of Sight between the two of them.
You can see from my "Elf LoS diagram" above, that my house rule actually grants Line of Sight from the Elf to the Orc. The Elf just needs to lean to the northeast, around the Wizard, to properly see the Orc, in order to fire off a spell or a crossbow at him.
Later on in that same thread, another user quoted the "Rule of Thumb" text from the rulebook...
HQ21 Rulebook, pg. 14 wrote:A Good Rule of Thumb: Draw an invisible straight line between the center of the square the spellcaster is on and the center of the square the target is on. If the line does not cross a wall, closed door, hero, or monster, the target is declared visible, even if the line just touches a corner or wall edge.
...and gave his interpretation that the "corner or wall edge" text is referring to the corner of a wall or edge of a wall.
I then replied that I have *always* read that passage as: "even if the line just touches
1) a corner (of an occupied square) or
2) a wall edge."
I.e. the "corner" refers to *all* of the items listed just prior, in that same sentence, which occupy a square (wall, closed door, hero, or monster). So it seems that the word "corner" is referring to the corner of *any* of their squares... But I'm sure that point has been argued to death here in the Inn as well.
So that is my take on the various sight lines in the game. The Rules As Written are a bit inconsistent. House rules can easily be implemented to add consistency, and a bit of thematic realism, to the game.
Thoughts, comments, (constructive) criticisms?
Cheers!