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Revised Rulebook

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Revised Rulebook

Postby Davane » Wednesday July 28th, 2021 12:03am

May I humbly suggest that you take a look over my HQ CERB, and see if there's any cross-over between these two projects? I would greatly appreciate some thorough feedback, and it might make things easier if we are both doing the same thing.

My hope with the HQ CERB is to unify the UK(EU) and US(NA) Rules, complete with components, so that groups can choose a mixture of core and "house" rules in order to specifically recreate any version of HQ to date.
"The HeroQuest World is loosely based on the Warhammer World which is the copyright of Games Workshop and is used by their permission."

HeroQuest Combined English Edition Rule Book (HQ CERB)
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Re: Revised Rulebook

Postby Bareheaded Warrior » Monday August 29th, 2022 1:11pm

Davane, I've reviewed your HQ CERB and I like the clear look and feel, but I think that we are doing two subtly different things.

Your rules merge the UK and US versions where they are the same and state the two different versions, side by side, where they differ, but I am attempting to produce a single version of the rules considering the best of both versions (unless that too is your ultimate end-point).

Originally, I was theming this as UK/EU version 3, but the rules more closely resembled the US version than the UK/EU version, so it is now more like US version 2.

Essentially, I have taken the US rulebook and card text (and the rules and card text from some of the expansions) rolled it into a single document, then re-arranged it into a book, chapter, and verse layout to make it easier to use as a reference material, in that you can quote book, chapter and verse numbers to refer to a specific rule.

I have then looked at each problem that I have found with the rules during play and/or through this forum and where the problem is one of lack of clarity in the rules leading to different groups playing with different interpretations then I have used this forum to discuss the issue and try and find a balanced solution that works (in actual gameplay as well as logically, without any unintended consequences)

Aside from lack of clarity in the rules another common issue is a lack of consistency, both within the rule book and between the rule book and expansions, so I have tried to make that consistent too.

Little in my version is new, although the search action has been rewritten completely, it is more just working through each problem and extensively play-testing a number of different solutions and then documenting which one works!
:skull: = white skull, lose 1BP unless blocked by shield
:blackshield: = black skull, as white skull + activates push back
:whiteshield: = shield, blocks a skull

Editions: FE = European and Australasian First Edition, SE = European and Australasian Second Edition, NA = North American Edition, GE = Gold Edition

HeroQuest Gold Edition based on SE, porting the better ideas from NA edition, search and mind rules have been reworked and some rewording for clarity and issue resolution
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Re: Revised Rulebook

Postby Bareheaded Warrior » Thursday September 8th, 2022 5:36am

Daedalus, my revision of the searching and trap rules means that you get a chance to 'detect & disarm' a trap at the point at when you step on that square during movement or are placed there during a search only, if successful the trap is disarmed / made safe and ceases to exist, if you are not successful then the trap springs and for falling block the 'rubble' is placed.

This means that the situation that you raised never occurs as there is no mechanism for removing something placed as a result of a trap being sprung, no mechanism to remove a 'rubble' counter or a pit counter once it has been placed, the 'detection and disarm' roll only applies when you are stood on a square that contain a unsprung trap.
:skull: = white skull, lose 1BP unless blocked by shield
:blackshield: = black skull, as white skull + activates push back
:whiteshield: = shield, blocks a skull

Editions: FE = European and Australasian First Edition, SE = European and Australasian Second Edition, NA = North American Edition, GE = Gold Edition

HeroQuest Gold Edition based on SE, porting the better ideas from NA edition, search and mind rules have been reworked and some rewording for clarity and issue resolution
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Bareheaded Warrior

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Re: Revised Rulebook

Postby Bareheaded Warrior » Tuesday December 6th, 2022 10:54am

This topic has now been closed in favour of this one HeroQuest Gold
:skull: = white skull, lose 1BP unless blocked by shield
:blackshield: = black skull, as white skull + activates push back
:whiteshield: = shield, blocks a skull

Editions: FE = European and Australasian First Edition, SE = European and Australasian Second Edition, NA = North American Edition, GE = Gold Edition

HeroQuest Gold Edition based on SE, porting the better ideas from NA edition, search and mind rules have been reworked and some rewording for clarity and issue resolution
User avatar
Bareheaded Warrior

Elven Archer
Elven Archer
 
Posts: 500
Joined: Sunday December 8th, 2013 11:12am
Location: UK
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

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