Kurgan wrote:Any progress on this update of the game?
The project is still running! Due to the amount of changes in the language file structure I still developing it in italian, but the english version is definitely on the roadmap.
If you still want to try it in italian:
https://www.oldgamesitalia.net/forum/in ... opic=27582The changes/fixes count is now at 79.
Sorry for the roughly translated rest of the changelog:
Magic spells have no description except in the manual. You only learn their effect after casting them.
FEATURE
The Stone Skin spell vanishes after the first defense. It should remain until the hero takes damage. The text for the Recovery Potion is the same as for the Stone Skin spell.
BUG
The Courage spell vanishes after the first attack. It should remain until there are no more monsters in the room.
BUG
The Sleep spell cast on a hero does not vanish after an attack. The monster defends the first time it is attacked, when it shouldn’t.
BUG
In Quest 6, the entire inventory is now removed and returned to the hero when found. The hero also keeps any gold and potions found during the mission.
BUG
Now the option to refresh body and mind points from the menu works like a paid HEALER. Adjust the HEALER section (heals with cancel).
FEATURE/BUG
The Strength Potion incorrectly displays the same text as the Courage spell.
BUG
Reviewed once again the random events of the treasure hunt by applying the modern Fisher-Yates algorithm.
FEATURE/BUG
Treasures are left in the deck, unlike in the board game (potions are removed correctly).
BUG
Casting a spell without moving sometimes also allows a melee attack.
BUG
Falling into a well or another trap still allows the hero to attack and does not end the turn. (FIX2 in case of Wand of recall.)
BUG
The Heroic potion allows you to cast a spell and self-heal with the spell.
BUG
It is now prohibited to search for treasures in corridors. Also added: a per-hero search per room.
FEATURE
Attacking or defending from inside a well does not remove a die.
FEATURE
In the mission “The Manor of Mystery” (Quest 10), monsters do not move onto the teleportation square.
BUG
The witch Kessandria can be killed by all spells, whereas she should only be harmed by fire spells.
BUG
In QUEST08, once Balur is defeated, all heroes (even those not in the game) receive 150 coins, and the hero who defeated him collects them again upon exit.
BUG
In the mission “The Gold of Prince Magnus”, the message “all the heroes have fled!” does not appear when the last hero leaves the quest.
BUG
In some missions, it is not checked whether all heroes have exited.
BUG
Restored content in Quest08: “magic has no effect in this place.”
BUG
Monsters can now have more body points like in the more advanced US version. It is still possible to change the quests by modifying the individual monsters’ body points.
FEATURE
Align the monsters’ attributes (body, mind, attack, defense, movement) with the US board game.
FEATURE
If Manfred dies before the heroes, no text is displayed and the coins are still awarded to the hero who freed him.
BUG
In Quest 11, if you already have the shield and find it, the other heroes lose the opportunity to find it. (In Quest 3, it’s the spear.)
BUG
When you step on the stairs, instead of ending the mission, it asks for confirmation, in case it brings you back in.
FEATURE
The spear trap only displays the scroll for the loss of a life point, but not the one for a save.
BUG
The Wandering Monster is always only one, even if more are discovered while searching for treasures. Now no more.
FEATURE/BUG
Changing weapons should cost an action.
FEATURE
Sometimes the second potion is not assigned by the event in the treasure search.
BUG
Now the talisman and the wand are equipped by default (they have a white border, but it changes nothing—it’s just cosmetic).
FEATURE
Upon the death of the bosses and the WitchLord, a scroll appears that rewards the player's feat.
FEATURE
The three trap events all have the same text as the “string on the leg.” The other two texts have been restored.
BUG
The movement of monsters is now no longer blocked by traps; they can step on them without triggering them.
FEATURE/BUG
Blocked situations have been removed; now it is possible to remove a rock that has fallen from outside a room or corridor.
BUG
Monsters can attack and move through different sections of corridors. Fixed: trap detection when the monster changes sections.
FEATURE
The Veil myst does not allow the hero to move through monsters. Removed the invisibility and the possibility to end the turn on a monster.
BUG/FEATURE
The falling rock trap did not correctly calculate the failure probability and now shows the text when you save by wearing the helmet.
BUG/FEATURE
Attack spells, if casted INSIDE the room, do not follow the line of sight.
BUG
The special ability of the Orc Slayer now also works against goblins.
FEATURE
Fixed the bug that allowed diagonal attacks to hit through a wall.
BUG
Finally adjusted the line of sight for thrown weapons and attack spells. Now the projectile no longer passes through walls and no longer executes impossible hits.
BUG
The map does not correctly display the leftmost vertical corridor north to the hero
BUG
Corrected the misdisplay of two corridors in Quest 07.
BUG