Kurgan wrote:Yeah
http://www.emucr.com has more up to date versions of Dosbox than on the official site.
Define "up to date" is the problem. There are FOUR(!) major forks of DOSbox in addition to the official one, whose development has stopped/paused/halted and is not likely to continue.
In true DOS fashion, some of these games only work with a specific DOSbox. Others work with a couple. One or two games work ONLY with a specific binary version of DOSbox that is sometimes quite old and source code for that version does not exist anymore that we know of. Someone could try to compile the same version without those patches using the same toolchain and compare binary x86 code to suss out what was changed … but these few games are obscure and nobody's done that yet.
For eXoDOS, what works has been kept, and nobody's bothered to check if patches for "better" versions of DOSbox now supports those games properly. It's a little hard to do when you have FIVE HUNDRED SIXTY GIGABYTES of games, most of which came on a couple floppies.

(Not to mention 346GB more of Windows 3.1 games!)
(There's a reason why I have 18.28 terabytes USED on my drives.)
[quote=Kurgan]Updated
videos link. The Amiga intro is the same as the DOS VGA version (other than the music).[/quote]
Watched those last night on my own after we talked about the PC game … There's a video of MT-32 music out there for the PC game with three tracks, would have been sweet. I'm a fan of vintage computer music done well and I have to say that it's a shame HeroQuest is not a shining example of this. The game was ported to EVERYTHING, and when a studio took a scattershot approach to games like this, it often worked out that way. Even the Amiga sound, which in my opinion is the best (the MT-32 version sounds good too) under-utilizes the Amiga's sound hardware.
I'm well familiar with the limitations of the Atari ST's AY-3-8910 (under Yamaha's branding in the Atari), but I know it can do better than this. Consequently, the Spectrum version could sound like the Atari, same sound chip. MSX could too, although I don't think Gremlin ported this to the MSX. The PC soundtrack sounds a little poppy to my ear. Maybe that's just the limitations of DOSbox.
Illustration of the difference (courtesy Larry Bundy Jr.)
This monstrosity (warning: if not deaf, you will wish you were)
This is what it's SUPPOSED to sound likeThe people behind videos like the second one are QUITE incensed that Larry made fun of the game being improperly emulated as if that's what it was actually intended to sound like. I think he still gets hate mail about it years later. I suspects he forwards all such correspondence to Peter Mollyneaux just because.
Still, the PC version is very poppy-sounding in the videos I saw. I tend to like the Amiga version best of all for sound. Video? Tossup. VGA looks great.
I was a little disappointed by the Atari's music. I know the AY-3-8910 and its limitations, but the chip was under-utilized. Frankly so was the SID in the Commodore 64—but Gremlin ported this game to absolutely everything, and whenever that was done
<InSpectreRetro> All hail Zargon!!! Morcar only has 1BP.