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Kurgan wrote:We all know that between (most) Quests, the Heroes automatically recover all their Mind Points (just like their Body Points).
Some Artifacts give EXTRA mind points for the wearer, even beyond your normal maximum.
I'm not counting house rules (like where I say Holy Water restores 1 MP).
Game System:
Talisman of Lore (gives 1 EXTRA in NA / 2 EXTRA in EU)
Elixir of Life (NA version): restores all Mind Points to dead Hero. Would it do the same for someone who is in "shock"? GS/KK/ROTWL rules say a Hero with 0 Mind Points is unconscious and removed from the quest (just like if they're dead), whereas EQP/BQP say you go into shock (movement reduced to 1 die, defense to 2 and attack to 1).
Kellar's Keep / Return of the Witch Lord :
Potion of Restoration (restores 1 MP for 500 gold)
Frozen Horror: Barbarian Quest Pack:
Amulet of the North grants 1 extra MP to the Barbarian
Spell Scroll Psychic Recovery (restores all MP)
Mage of the Mirror: Elf Quest Pack:
Elven Bracers grant 1 extra MP to the Elf
Potion of Restoration (restores all MP for 800 gold)
Am I missing any others from the official Hero Quest packs?
Kurgan wrote:I may be getting it confused with WOM and ATOH which definitely say it.
What happens to an unconscious hero? Presumably he doesn't lose his gear like a hero who is flat out killed in an empty (or monster-occupied) room or corridor. But if the rest of the party gets killed, does he get to continue the next quest (or is it assume his body had to be dragged out by everybody else at the end of the quest, rather than, I guess magically rescued by Mentor?).
If you go unconscious, is that IT (you're out of the quest, period), or if at some point could your mind points be restored and you could continue on? I guess an unconscious person isn't able to drink a potion (pour it down their throat? is that how the elixir works or do you just pour it on their corpse?), but you could place an artifact on them to bring up their number by 1 and "revive" them? I guess it's a judgment call by Zargon.
The "go into shock" rule seems better.
It appears the EQP/BQP went with the shock rule while the rest of the quests , if they have one, went with unconscious.
But if there's no clarification, what happens to you with 0 mind points? Turn into zombie?
cynthialee wrote:while not covered in the rules and thus impossible to some folks I would allow the Barbarian to port a friend out of the dungeon and make him move at 1/2 speed. Alternately 2 other heroes if Barbie is the one knocked out again at half speed, and you can only go as fast as the slowest roll.
Of course anyone wishing to fireman carry a home-boy out of the Dungeon needs to get to an adjacent square to the victim to initiate the portage.
Kurgan wrote:cynthialee wrote:while not covered in the rules and thus impossible to some folks I would allow the Barbarian to port a friend out of the dungeon and make him move at 1/2 speed. Alternately 2 other heroes if Barbie is the one knocked out again at half speed, and you can only go as fast as the slowest roll.
Of course anyone wishing to fireman carry a home-boy out of the Dungeon needs to get to an adjacent square to the victim to initiate the portage.
I like this idea. And have to set them down in order to attack or defend, I presume?
wallydubbs wrote:I remember playing through the game system one time and raising the stakes by giving the Witch Lord the Mind Freeze spell attack, which he used successfully on the Dwarf (Barbarian was currently under the Command spell). The Elf had the spirit Blade and finished off the Witch Lord, but the Dwarf still couldn't move. It didn't dawn on the heroes to give the Dwarf the Talisman of Lore, so they had to resort to the Elixir of Life, which seemed like a waste as the quest was complete, but they needed to get the Dwarf out the door to complete the quest. Again, he was in shock, not dead.
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