Oftkilted wrote:How are monsters on bases larger than a standard 1”x1” base moved and/or placed?
How do folks address the modeling and base sizes for those as well?
For example, the Skaven Rat Ogre, which traditionally comes on a 40mm base (covering ~4 squares).
Having a look at the White Dwarf quest where the Rat Ogre appears (Halls of Durrag-Dol), its placement on the grid map suggests that the base is centred on a single square, and overlaps the surrounding squares but isn't considered to be actually covering them. In other words it seems to be treated as if it were on a small base. The Troll is treated the same way. Awkward, though.
In Space Crusade, Milton Bradley's 'space HeroQuest' from around the same time, there was a Dreadnought on a 2x2 square base. It covered four squares (rather than being centred on a single square), and it moved like anything else--one row of squares forward at a time, etc. But all the doors and corridors in Space Crusade were two squares wide, so there was never any problem with areas being too narrow to move through.
However, there was a rule about moving through doors that might be helpful: The Space Crusade board had some cardboard door arches that were physically too low for the model to fit under. The Dreadnought was therefore prohibited from ending its move halfway through a door. (Amusingly, the rulebook gave this a detailed in-universe explanation: the Dreadnought has to lower its chassis and can't aim its weapons properly while doing so, so it's programmed never to stop beneath a door, because that would render it vulnerable.)