Re: Removing Monsters from the Board

Definitely an interesting idea and made me think!
I don't remove them today but the idea of doing so once they are too far from the action does sound appealing from a tidiness point of view, there isn't a lot of benefit in having a random Zombie trailing 30 squares behind the Heroes throughout a Quest but I think the problem for me comes with what you do with them after they are removed.
The Wandering Monster mechanism in the existing rules shows that there are monsters wandering around in the dungeon already unseen by our valiant Heroes in addition to those fixed ones, but if you gave too much of an advantage to the EWP from this rule change such as being able to use these lost Monsters to reinforce undiscovered rooms, extra Wandering Monsters deployed at the EWPs command or to be able to gang up and ambush Heroes on their return journey you might well find this gets abused by enterprising EWPs who simply scatter their Monsters at the first opportunity and get them all to run and hide to give them a tactical advantage later.
Alternatively if you just remove them, there is the risk of a dumb set of Heroes 'losing' the very Monster they have come to assassinate or the Monster armed with the Quest Treasure they they have come to recover, managing to escape. Having now typed that last bit it actually sounds like a good idea, so perhaps removing Monsters that are out of sight and not replacing them is a valid option, might just mean that the Heroes have to replay some 'assassination' quests if the target escapes...Benny Hill theme tune springs to mind
I don't remove them today but the idea of doing so once they are too far from the action does sound appealing from a tidiness point of view, there isn't a lot of benefit in having a random Zombie trailing 30 squares behind the Heroes throughout a Quest but I think the problem for me comes with what you do with them after they are removed.
The Wandering Monster mechanism in the existing rules shows that there are monsters wandering around in the dungeon already unseen by our valiant Heroes in addition to those fixed ones, but if you gave too much of an advantage to the EWP from this rule change such as being able to use these lost Monsters to reinforce undiscovered rooms, extra Wandering Monsters deployed at the EWPs command or to be able to gang up and ambush Heroes on their return journey you might well find this gets abused by enterprising EWPs who simply scatter their Monsters at the first opportunity and get them all to run and hide to give them a tactical advantage later.
Alternatively if you just remove them, there is the risk of a dumb set of Heroes 'losing' the very Monster they have come to assassinate or the Monster armed with the Quest Treasure they they have come to recover, managing to escape. Having now typed that last bit it actually sounds like a good idea, so perhaps removing Monsters that are out of sight and not replacing them is a valid option, might just mean that the Heroes have to replay some 'assassination' quests if the target escapes...Benny Hill theme tune springs to mind
